Enhanced Implicit Sequence Learning in College-age Video Game Players and Musicians
Article first published online: 1 MAY 2011
Copyright © 2011 John Wiley & Sons, Ltd.
Applied Cognitive Psychology
Volume 26, Issue 1, pages 91–96, January/February 2012
How to Cite
Romano Bergstrom, J. C., Howard, J. H. and Howard, D. V. (2012), Enhanced Implicit Sequence Learning in College-age Video Game Players and Musicians. Appl. Cognit. Psychol., 26: 91–96. doi: 10.1002/acp.1800
- Issue published online: 18 JAN 2012
- Article first published online: 1 MAY 2011
- National Institute on Aging. Grant Number: R37AG15450
We examined whether college-age video game players and musicians are better than controls at implicit sequence learning in the Alternating Serial Reaction Time Task. People learn to use subtle sequence regularities to respond more accurately and quickly to predictable versus non-predictable events. Although previous studies have shown experts' enhanced processing speed and perception, this is the first to demonstrate that people who regularly play video games or a musical instrument showed greater implicit sequence learning, suggesting that experience playing games or music may improve the efficiency with which people learn sequential regularities in the environment. Copyright © 2011 John Wiley & Sons, Ltd.