Games for Learning: Vast Wasteland or a Digital Promise?
Version of Record online: 8 MAR 2013
Copyright © 2013 Wiley Periodicals, Inc., A Wiley Company
New Directions for Child and Adolescent Development
Special Issue: Digital Games: A Context for Cognitive Development
Volume 2013, Issue 139, pages 71–82, Spring 2013
How to Cite
Levine, M. H. and Vaala, S. E. (2013), Games for Learning: Vast Wasteland or a Digital Promise?. New Directions for Child and Adolescent Development, 2013: 71–82. doi: 10.1002/cad.20033
- Issue online: 8 MAR 2013
- Version of Record online: 8 MAR 2013
Research about emerging best practices in the learning sciences points to the potential of deploying digital games as one possible solution to the twin challenges of weak student engagement and the need for more robust achievement in literacy, science, technology, and math. This chapter reviews key cross-cutting themes in this special volume, drawing perspective from the context of the current United States program and policy reform. The authors conclude that digital games have some unique potential to address pressing educational challenges, but that new mechanisms for advancing purposeful research and development must be adopted by both policymakers and industry leaders. © 2013 Wiley Periodicals, Inc.