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Keywords:

  • software engineering education;
  • agile methodologies;
  • scrum;
  • virtual worlds

ABSTRACT

Teaching agile practices is becoming a priority in Software engineering curricula as a result of the increasing use of agile methods (AMs) such as Scrum in the software industry. Limitations in time, scope, and facilities within academic contexts hinder students' hands-on experience in the use of professional AMs. To enhance students' exposure to Scrum, we have developed Virtual Scrum, an educational virtual world that simulates a Scrum-based team room through virtual elements such as blackboards, a Web browser, document viewers, charts, and a calendar. A preliminary version of Virtual Scrum was tested with a group of 45 students running a capstone project with and without Virtual Scrum support. Students' feedback showed that Virtual Scrum is a viable and effective tool to implement the different elements in a Scrum team room and to perform activities throughout the Scrum process. © 2013 Wiley Periodicals, Inc. Comput Appl Eng Educ 999: XX–XX, 2013; View this article online at wileyonlinelibrary.com/journal/cae; DOI 10.1002/cae.21588 © 2013 Wiley Periodicals, Inc. Comput Appl Eng Educ 23:147–156, 2015; View this article online at wileyonlinelibrary.com/journal/cae; DOI 10.1002/cae.21588