Research Article
Understanding visuo-motor primitives for motion synthesis and analysis
Article first published online: 14 JUN 2006
DOI: 10.1002/cav.124
Copyright © 2006 John Wiley & Sons, Ltd.
Issue
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Computer Animation and Virtual Worlds
Special Issue: CASA 2006
Volume 17, Issue 3-4, pages 207–217, July 2006
Additional Information
How to Cite
Guerra-Filho, G. and Aloimonos, Y. (2006), Understanding visuo-motor primitives for motion synthesis and analysis. Comp. Anim. Virtual Worlds, 17: 207–217. doi: 10.1002/cav.124
Publication History
- Issue published online: 14 JUN 2006
- Article first published online: 14 JUN 2006
- Manuscript Accepted: 10 MAY 2006
- Manuscript Revised: 2 MAY 2006
- Manuscript Received: 10 APR 2006
Funded by
- National Science Foundation (Human and Social Dynamics Program)
- ARDA (VACE Program)
- Abstract
- References
- Cited By
Keywords:
- visuo-motor primitives;
- motion synthesis;
- compression
Abstract
The problem addressed in this paper concerns the representation of human movement in terms of atomic visuo-motor primitives considering both generation and perception of movement. We introduce the concept of kinetology, the phonology of human movement, and five principles on which such a system should be based: compactness, view-invariance, reproducibility, selectivity, and reconstructivity. We propose visuo-motor primitives and demonstrate their kinetological properties. Further evaluation is accomplished with experiments on compression and decompression. Our long-term goal is to demonstrate that action has a space characterized by a visuo-motor language. Copyright © 2006 John Wiley & Sons, Ltd.

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