Research Article
Motion synthesis and editing in low-dimensional spaces
Article first published online: 14 JUN 2006
DOI: 10.1002/cav.125
Copyright © 2006 John Wiley & Sons, Ltd.
Issue
1546-427X/asset/cover.gif?v=1&s=bf6e65177d0877921b695716e7abb7b41f1feca4)
Computer Animation and Virtual Worlds
Special Issue: CASA 2006
Volume 17, Issue 3-4, pages 219–227, July 2006
Additional Information
How to Cite
Shin, H. J. and Lee, J. (2006), Motion synthesis and editing in low-dimensional spaces. Comp. Anim. Virtual Worlds, 17: 219–227. doi: 10.1002/cav.125
Publication History
- Issue published online: 14 JUN 2006
- Article first published online: 14 JUN 2006
- Manuscript Accepted: 10 MAY 2006
- Manuscript Revised: 2 MAY 2006
- Manuscript Received: 10 APR 2006
Funded by
- MIC, Korea
- Young investigator's award grant from the KOSEF
- Abstract
- References
- Cited By
Keywords:
- multi dimensional scaling;
- character animation;
- user interface
Abstract
Human motion is difficult to create and manipulate because of the high dimensionality and spatiotemporal nature of human motion data. Recently, the use of large collections of captured motion data has added increased realism in character animation. In order to make the synthesis and analysis of motion data tractable, we present a low-dimensional motion space in which high-dimensional human motion can be effectively visualized, synthesized, edited, parameterized, and interpolated in both spatial and temporal domains. Our system allows users to create and edit the motion of animated characters in several ways: The user can sketch and edit a curve on low-dimensional motion space, directly manipulate the character's pose in three-dimensional object space, or specify key poses to create in-between motions. Copyright © 2006 John Wiley & Sons, Ltd.

1546-427X/asset/CAV_left.gif?v=1&s=2241761cd5fadd2ab7722ff1e6970e096e2cdd54)
1546-427X/asset/CAV_right.gif?v=1&s=1398f59d5daab6a1919d8434b98a56fe172cb9e9)