Research Article
A skinning approach for dynamic 3D mesh compression
Article first published online: 14 JUN 2006
DOI: 10.1002/cav.137
Copyright © 2006 John Wiley & Sons, Ltd.
Issue
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Computer Animation and Virtual Worlds
Special Issue: CASA 2006
Volume 17, Issue 3-4, pages 337–346, July 2006
Additional Information
How to Cite
Mamou, K., Zaharia, T. and Prêteux, F. (2006), A skinning approach for dynamic 3D mesh compression. Comp. Anim. Virtual Worlds, 17: 337–346. doi: 10.1002/cav.137
Publication History
- Issue published online: 14 JUN 2006
- Article first published online: 14 JUN 2006
- Manuscript Accepted: 10 MAY 2006
- Manuscript Revised: 2 MAY 2006
- Manuscript Received: 10 APR 2006
- Abstract
- References
- Cited By
Keywords:
- dynamic mesh compression;
- skinning;
- 3D animation
Abstract
This paper proposes a novel approach for 3D mesh compression, based on a skinning animation technique. The core of the proposed method is a piecewise affine predictor coupled with a skinning model and a DCT representation of the residuals errors. The experimental evaluation shows that the proposed skinning-based encoder outperforms (with bitrates gains from 47% to 67%) GV, RT, MPEG-4/AFX-IC, D3DMC, PCA and Dynapack techniques. Copyright © 2006 John Wiley & Sons, Ltd.

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