Research Article
Interactive mesh deformation with pseudo material effects
Article first published online: 14 JUN 2006
DOI: 10.1002/cav.141
Copyright © 2006 John Wiley & Sons, Ltd.
Issue
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Computer Animation and Virtual Worlds
Special Issue: CASA 2006
Volume 17, Issue 3-4, pages 383–392, July 2006
Additional Information
How to Cite
Huang, J., Zhang, H., Shi, X., Liu, X. and Bao, H. (2006), Interactive mesh deformation with pseudo material effects. Comp. Anim. Virtual Worlds, 17: 383–392. doi: 10.1002/cav.141
Publication History
- Issue published online: 14 JUN 2006
- Article first published online: 14 JUN 2006
- Manuscript Accepted: 10 MAY 2006
- Manuscript Revised: 2 MAY 2006
- Manuscript Received: 10 APR 2006
Funded by
- National Basic Research Program of China. Grant Number: 2002CB312102
- National Natural Science Foundation of China. Grant Numbers: 60021201, 60505001
- Cultivation Fund of the Key Scientific and Technical Innovation Project, Ministry of Education of China. Grant Number: 705027
- Abstract
- References
- Cited By
Keywords:
- mesh deformation;
- gradient domain methods;
- material simulation
Abstract
This paper presents a novel interactive mesh deformation method that can achieve various dynamic material effects, including elastic membrane and cloth effects. In our framework, a mesh is encoded by some differential quantities based on edge length and dihedral angle; and the deformation is formulated as a least square problem for preserving the edge length and dihedral angle via the differential quantities. In order to obtain anisotropic material effects, we further propose an edge-weighting scheme based on a user-specified vector field. To avoid specifying the local transformations, we set up an iterative scheme for solving the deformation. At last, several examples are presented to show that our approach can interactively generate visually pleasing deformations. Copyright © 2006 John Wiley & Sons, Ltd.

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