Research Article
Simulation of miscible binary mixtures based on lattice Boltzmann method
Article first published online: 14 JUN 2006
DOI: 10.1002/cav.143
Copyright © 2006 John Wiley & Sons, Ltd.
Issue
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Computer Animation and Virtual Worlds
Special Issue: CASA 2006
Volume 17, Issue 3-4, pages 403–410, July 2006
Additional Information
How to Cite
Zhu, H., Liu, X., Liu, Y. and Wu, E. (2006), Simulation of miscible binary mixtures based on lattice Boltzmann method. Comp. Anim. Virtual Worlds, 17: 403–410. doi: 10.1002/cav.143
Publication History
- Issue published online: 14 JUN 2006
- Article first published online: 14 JUN 2006
- Manuscript Accepted: 10 MAY 2006
- Manuscript Revised: 2 MAY 2006
- Manuscript Received: 10 APR 2006
Funded by
- National Grant Fundamental Research of Science and Technology. Grant Number: 973 Project no. 2002CB312102
- NSFC. Grant Numbers: 604731056, 0573155
- University of Macau
- Abstract
- References
- Cited By
Keywords:
- miscible binary mixture;
- lattice Boltzmann model;
- graphics processing unit;
- viscosity;
- diffusion
Abstract
Miscible fluid mixtures, like pouring honey into water, Coca Cola into strong wine, are common phenomena in our daily life. While two miscible fluids are mixed together, their appearances in terms of colors and shapes will change due to their mixing interaction. The interaction between the mixture components could be regarded as a combination of the diffusing process and demixing process. If the former dominates the interaction, it is miscible; otherwise, it is immiscible. The complex microscopic interplay between the mixture components makes the simulation highly challenging. So far, there have been some dedicated research in computer graphics dealing with immiscible mixtures, but few works have been done focusing on miscible mixtures. In this paper, for the first time, we introduce a two-fluid lattice Boltzmann method (LBM), called TFLBM, applied to miscible binary mixtures. Different from other similar methods, the viscous and diffusing properties of the fluid in our work are considered separately, so that the physical insight is exposed more clearly and rationally. In addition, the operation of LBM is mostly a linear local computation, and graphics processing unit (GPU) has been utilized to achieve real-time simulation. Copyright © 2006 John Wiley & Sons, Ltd.

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