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Painterly rendering techniques: a state-of-the-art review of current approaches†
Article first published online: 10 MAY 2012
Copyright © 2012 John Wiley & Sons, Ltd.
Computer Animation and Virtual Worlds
Volume 24, Issue 1, pages 43–64, January/February 2013
How to Cite
Hegde, S., Gatzidis, C. and Tian, F. (2013), Painterly rendering techniques: a state-of-the-art review of current approaches. Comp. Anim. Virtual Worlds, 24: 43–64. doi: 10.1002/cav.1435
- Issue published online: 8 FEB 2013
- Article first published online: 10 MAY 2012
- Manuscript Accepted: 18 MAR 2012
- Manuscript Revised: 7 MAR 2012
- Manuscript Received: 3 JUN 2011
- non-photorealistic rendering;
In this publication we will look at the different methods presented over the past few decades which attempt to recreate digital paintings. While previous surveys concentrate on the broader subject of non-photorealistic rendering, the focus of this paper is firmly placed on painterly rendering techniques. We compare different methods used to produce different output painting styles such as abstract, colour pencil, watercolour, oriental, oil and pastel. Whereas some methods demand a high level of interaction using a skilled artist, others require simple parameters provided by a user with little or no artistic experience. Many methods attempt to provide more automation with the use of varying forms of reference data. This reference data can range from still photographs, video, 3D polygonal meshes or even 3D point clouds. The techniques presented here endeavour to provide tools and styles that are not traditionally available to an artist. Copyright © 2012 John Wiley & Sons, Ltd.