An embodied approach to arthropod animation
Article first published online: 30 MAY 2012
Copyright © 2012 John Wiley & Sons, Ltd.
Computer Animation and Virtual Worlds
Volume 24, Issue 1, pages 65–83, January/February 2013
How to Cite
Cenydd, L. a. and Teahan, B. (2013), An embodied approach to arthropod animation. Comp. Anim. Virtual Worlds, 24: 65–83. doi: 10.1002/cav.1436
- Issue published online: 8 FEB 2013
- Article first published online: 30 MAY 2012
- Manuscript Accepted: 19 APR 2012
- Manuscript Revised: 12 APR 2012
- Manuscript Received: 3 JUN 2011
- dynamic animation;
- procedural animation;
We describe a system for dynamically animating the locomotive behaviour of arthropods (insects, spiders and numerous other species) in real-time, facilitating realistic and autonomous traversal across an arbitrary environment. By combining a decentralised reactive behavioural model with a hybrid approach to motion that utilises the comparative advantages of physical simulation and kinematic control, our system is capable of automatically generating complex organic motion over a wide range of surface features, independent of structural complexity. The reactive embodiment of the creature, combined with the physical simulation of the virtual world enables the formation of emergent behaviours that are entirely based on circumstance, including rigid-body interaction, grip recovery and adaptive wall climbing. Copyright © 2012 John Wiley & Sons, Ltd.