Research Article
Hair motion cloning from cartoon animation sequences
Article first published online: 14 JUN 2006
DOI: 10.1002/cav.151
Copyright © 2006 John Wiley & Sons, Ltd.
Issue
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Computer Animation and Virtual Worlds
Special Issue: CASA 2006
Volume 17, Issue 3-4, pages 491–499, July 2006
Additional Information
How to Cite
Sugisaki, E., Kazama, Y., Morishima, S., Tanaka, N. and Sato, A. (2006), Hair motion cloning from cartoon animation sequences. Comp. Anim. Virtual Worlds, 17: 491–499. doi: 10.1002/cav.151
Publication History
- Issue published online: 14 JUN 2006
- Article first published online: 14 JUN 2006
- Manuscript Accepted: 10 MAY 2006
- Manuscript Revised: 2 MAY 2006
- Manuscript Received: 10 APR 2006
Funded by
- Japan Science and Technology Agency
- Abstract
- References
- Cited By
Keywords:
- cel animation;
- cartoon animation;
- hair dynamics;
- 3D animation;
- motion cloning
Abstract
This paper describes a new approach to create cartoon hair animation that allows users to use existing cel character animation sequences. We demonstrate the generation of cartoon hair animation accentuated in ‘anime-like’ motions. The novelty of this method is that users can choose the existing cel animation of a character's hair animation and apply environmental elements such as wind to other characters with a three-dimensional structure. In fact, users can reuse existing cartoon sequences as input to endow another character with environmental elements as if both characters exist in the same scene. A three-dimensional character's hair motions are created based on hair motions from input cartoon animation sequences. First, users extract hair shapes at each frame from input sequences from which they then construct physical equations. ‘Anime-like’ hair motion is created by using these physical equations. Copyright © 2006 John Wiley & Sons, Ltd.

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