Special Issue Paper
Grasp synthesis from low-dimensional probabilistic grasp models
Article first published online: 6 AUG 2008
DOI: 10.1002/cav.252
Copyright © 2008 John Wiley & Sons, Ltd.
Issue
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Computer Animation and Virtual Worlds
Special Issue: CASA'2008 Special Issue
Volume 19, Issue 3-4, pages 445–454, 2008
Additional Information
How to Cite
Ben Amor, H., Heumer, G., Jung, B. and Vitzthum, A. (2008), Grasp synthesis from low-dimensional probabilistic grasp models. Computer Animation and Virtual Worlds, 19: 445–454. doi: 10.1002/cav.252
Publication History
- Issue published online: 27 AUG 2008
- Article first published online: 6 AUG 2008
- Manuscript Accepted: 25 JUN 2008
- Manuscript Received: 24 JUN 2008
- Abstract
- References
- Cited By
Keywords:
- grasp synthesis;
- principal component analysis;
- Gaussian mixture models
Abstract
We propose a novel data-driven animation method for the synthesis of natural looking human grasping. Motion data captured from human grasp actions is used to train a probabilistic model of the human grasp space. This model greatly reduces the high number of degrees of freedom of the human hand to a few dimensions in a continuous grasp space. The low dimensionality of the grasp space in turn allows for efficient optimization when synthesizing grasps for arbitrary objects. The method requires only a short training phase with no need for preprocessing of graphical objects for which grasps are to be synthesized. Copyright © 2008 John Wiley & Sons, Ltd.

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