Special Issue Paper
Angular momentum guided motion concatenation
Article first published online: 8 JUN 2009
Copyright © 2009 John Wiley & Sons, Ltd.
Computer Animation and Virtual Worlds
Special Issue: CASA' 2009 Special Issue
Volume 20, Issue 2-3, pages 385–394, June 2009
How to Cite
Shum, H. P. H., Komura, T. and Yadav, P. (2009), Angular momentum guided motion concatenation. Comp. Anim. Virtual Worlds, 20: 385–394. doi: 10.1002/cav.315
- Issue published online: 16 JUN 2009
- Article first published online: 8 JUN 2009
- Manuscript Accepted: 26 MAR 2009
- Manuscript Received: 25 MAR 2009
- motion editing;
- motion control
In this paper, we propose a new method to concatenate two dynamic full-body motions such as punches, kicks, and flips by using the angular momentum as a cue. Through the observation of real humans, we have identified two patterns of angular momentum that make the transition of such motions efficient. Based on these observations, we propose a new method to concatenate two full-body motions in a natural manner. Our method is useful for applications where dynamic, full-body motions are required, such as 3D computer games and animations. Copyright © 2009 John Wiley & Sons, Ltd.