Special Issue Paper
A hybrid approach for simulating human motion in constrained environments
Article first published online: 25 MAY 2010
DOI: 10.1002/cav.365
Copyright © 2010 John Wiley & Sons, Ltd.
Issue
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Computer Animation and Virtual Worlds
Special Issue: CASA' 2010 Special Issue
Volume 21, Issue 3-4, pages 137–149, May 2010
Additional Information
How to Cite
Pan, J., Zhang, L., Lin, M. C. and Manocha, D. (2010), A hybrid approach for simulating human motion in constrained environments. Comp. Anim. Virtual Worlds, 21: 137–149. doi: 10.1002/cav.365
Publication History
- Issue published online: 28 JUN 2010
- Article first published online: 25 MAY 2010
Funded by
- ARO. Grant Number: W911NF-04-1-0088
- NSF. Grant Numbers: 0636208, 0917040, 0904990
- DARPA/RDECOM. Grant Number: WR91CRB-08-C-0137
- CRA/NSF/CCC Computing Innovation Fellows Project
- Abstract
- References
- Cited By
Keywords:
- motion capture and retargeting;
- motion synthesis;
- path planning
Abstract
We present a new algorithm to generate plausible motions for high-DOF human-like articulated figures in constrained environments with multiple obstacles. Our approach is general and makes no assumptions about the articulated model or the environment. The algorithm combines hierarchical model decomposition with sample-based planning to efficiently compute a collision-free path in tight spaces. Furthermore, we use path perturbation and replanning techniques to satisfy the kinematic and dynamic constraints on the motion. In order to generate realistic human-like motion, we present a new motion blending algorithm that refines the path computed by the planner with motion capture data to compute a smooth and plausible trajectory. We demonstrate the results of generating motion corresponding to placing or lifting object, walking, and bending for a 38-DOF articulated model. Copyright © 2010 John Wiley & Sons, Ltd.

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