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Keywords:

  • character animation;
  • conditional stochastic simulation;
  • motion synthesis

Abstract

In a context of interactive applications, adapting motion capture data to new situations or producing variants of them are known as non trivial tasks. We propose an original method that produces motions that preserve the statistical properties of a reference motion while ensuring some constraints. This method uses principles of conditional stochastic simulation to achieve this goal. Notably, a new real time algorithm, performing sequentially and producing the desired motion is introduced. Possible applications of our method are numerous and several examples are given, along with results. Copyright © 2010 John Wiley & Sons, Ltd.