Special Issue Paper
Real-time mocap dance recognition for an interactive dancing game
Article first published online: 12 APR 2011
Copyright © 2011 John Wiley & Sons, Ltd.
Computer Animation and Virtual Worlds
Special Issue: CASA' 2011 Special Issue
Volume 22, Issue 2-3, pages 229–237, April - May 2011
How to Cite
Deng, L., Leung, H., Gu, N. and Yang, Y. (2011), Real-time mocap dance recognition for an interactive dancing game. Comp. Anim. Virtual Worlds, 22: 229–237. doi: 10.1002/cav.397
- Issue published online: 17 APR 2011
- Article first published online: 12 APR 2011
- interactive dancing game;
- motion capture;
- real-time motion recognition
In this paper, we present an interactive dancing game based on motion capture technology. We address the problem of real-time recognition of the user's live dance performance in order to determine the interactive motion to be rendered by a virtual dance partner. The real-time recognition algorithm is based on a human body partition indexing scheme with flexible matching to determine the end of a move as well as to detect unwanted motion. We show that the system can recognize the live dance motions of users with good accuracy and render the interactive dance move of the virtual partner. Copyright © 2011 John Wiley & Sons, Ltd.