Special Issue Paper
Interactive soft-fabrics watering simulation on GPU
Article first published online: 7 APR 2011
Copyright © 2011 John Wiley & Sons, Ltd.
Computer Animation and Virtual Worlds
Special Issue: CASA' 2011 Special Issue
Volume 22, Issue 2-3, pages 99–106, April - May 2011
How to Cite
Huang, C., Sun, H., Liu, S. and Li, P. (2011), Interactive soft-fabrics watering simulation on GPU. Comp. Anim. Virtual Worlds, 22: 99–106. doi: 10.1002/cav.402
- Issue published online: 17 APR 2011
- Article first published online: 7 APR 2011
- Soft-fabrics modeling;
- watering dynamics;
- real time simulation;
Physics-based simulation is usually complex and time consuming, and consequently not suitable for real-time applications. In this paper, we propose the efficient dynamics models for the real-time simulation of soft fabrics interacting with water, including multi-soaking effect and underwater dynamics. The multi-soaking effect of soft fabrics is modeled based on the physics processes. Further, we develop the optimized mass–spring model that supports the large flow forces interacting with the fabrics underwater. The fabric spring forces are linearly derived and integrated with GPU–CUDA acceleration, feasible for real-time VR applications with large set of fabric particles. Copyright © 2011 John Wiley & Sons, Ltd.