Computer Animation and Virtual Worlds

Cover image for Computer Animation and Virtual Worlds

Special Issue: CASA 2006

July 2006

Volume 17, Issue 3-4

Pages 141–512

Issue edited by: Nadia Magnenat-Thalmann, Dinesh Pai, Ana Paiva, Enhua Wu

  1. Editorials

    1. Top of page
    2. Editorials
    3. Research Articles
    1. You have free access to this content
      Editorial (pages 141–144)

      Nadia Magnenat-Thalmann, Enhua Wu, Ana Paiva and Dinesh Pai

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.153

  2. Research Articles

    1. Top of page
    2. Editorials
    3. Research Articles
    1. Optimized motion simplification for crowd animation (pages 155–165)

      Junghyun Ahn, Seungwoo Oh and Kwangyun Wohn

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.119

    2. An LMA-Effort simulator with dynamics parameters for motion capture animation (pages 167–177)

      Shih-Pin Chao, Shi-Nine Yang and Tsang-Gang Lin

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.120

    3. Bringing haptics and physical simulation together: haptic travel through physical worlds (pages 179–187)

      Pieter Jorissen, Joan De Boeck and Wim Lamotte

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.121

    4. DBSC-based animation enhanced with feature and motion (pages 189–198)

      Quan Chen, Feng Tian, HockSoon Seah, Zhongke Wu, Jie Qiu and Melikhov Konstantin

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.122

    5. Autonomous boids (pages 199–206)

      Christopher Hartman and Bedr̆ich Benes̆

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.123

    6. Understanding visuo-motor primitives for motion synthesis and analysis (pages 207–217)

      Gutemberg Guerra-Filho and Yiannis Aloimonos

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.124

    7. Motion synthesis and editing in low-dimensional spaces (pages 219–227)

      Hyun Joon Shin and Jehee Lee

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.125

    8. Key-styling: learning motion style for real-time synthesis of 3D animation (pages 229–237)

      Yi Wang, Zhi-Qiang Liu and Li-Zhu Zhou

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.126

    9. Multimodal expression in virtual humans (pages 239–248)

      Celso de Melo and Ana Paiva

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.127

    10. A Wizard-of-Oz platform for embodied conversational agents (pages 249–257)

      Edward Brown and Neil Barrett

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.129

    11. Emotional face expression profiles supported by virtual human ontology (pages 259–269)

      A. García-Rojas, F. Vexo, D. Thalmann, A. Raouzaiou, K. Karpouzis, S. Kollias, L. Moccozet and N. Magnenat-Thalmann

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.130

    12. Interactive generation of falling motions (pages 271–279)

      Bing Tang, Zhigeng Pan, Le Zheng and Mingmin Zhang

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.131

    13. Curve skeleton skinning for human and creature characters (pages 281–292)

      Xiaosong Yang, Arun Somasekharan and Jian J. Zhang

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.132

    14. Automatic muscle generation for character skin deformation (pages 293–303)

      Xiaosong Yang and Jian J. Zhang

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.133

    15. As-consistent-As-possible compositing of virtual objects and video sequences (pages 305–314)

      Guofeng Zhang, Xueying Qin, Xiaobo An, Wei Chen and Hujun Bao

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.134

    16. Tour into the picture with water surface reflection and object movements (pages 315–324)

      Jinho Park, Nambin Heo, Sunghee Choi and Sung Yong Shin

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.135

    17. Environmental abstraction and path planning techniques for realistic crowd simulation (pages 325–335)

      Sébastien Paris, Stéphane Donikian and Nicolas Bonvalet

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.136

    18. A skinning approach for dynamic 3D mesh compression (pages 337–346)

      Khaled Mamou, Titus Zaharia and Françoise Prêteux

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.137

    19. Temporal alignment of communicative gesture sequences (pages 347–357)

      Alexis Heloir, Nicolas Courty, Sylvie Gibet and Franck Multon

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.138

    20. Minimal dynamic modeling for dance verbs (pages 359–369)

      Chi-Min Hsieh and Annie Luciani

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.139

    21. Facial actions as visual cues for personality (pages 371–382)

      Ali Arya, Lisa N. Jefferies, James T. Enns and Steve DiPaola

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.140

    22. Interactive mesh deformation with pseudo material effects (pages 383–392)

      Jin Huang, Hongxin Zhang, Xiaohan Shi, Xinguo Liu and Hujun Bao

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.141

    23. Optimized linear FEM for modeling deformable objects (pages 393–402)

      Marcos García, César Mendoza, Luis Pastor and Angel Rodríguez

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.142

    24. Simulation of miscible binary mixtures based on lattice Boltzmann method (pages 403–410)

      Hongbin Zhu, Xuehui Liu, Youquan Liu and Enhua Wu

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.143

    25. Integrating physically based sound models in a multimodal rendering architecture (pages 411–419)

      Federico Avanzini and Paolo Crosato

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.144

    26. Synthesis of 3D faces using region-based morphing under intuitive control (pages 421–432)

      Yu Zhang and Norman I. Badler

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.145

    27. Generating genus-n-to-m mesh morphing using spherical parameterization (pages 433–443)

      Tong-Yee Lee, Chih-Yuan Yao, Hung-Kuo Chu, Ming-Jen Tai and Cheng-Chieh Chen

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.146

    28. Real-time navigating crowds: scalable simulation and rendering (pages 445–455)

      Julien Pettré, Pablo de Heras Ciechomski, Jonathan Maïm, Barbara Yersin, Jean-Paul Laumond and Daniel Thalmann

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.147

    29. Using prefetching to improve walkthrough latency (pages 469–478)

      Shao-Shin Hung and Damon Shing-Min Liu

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.149

    30. Realistic human hand deformation (pages 479–489)

      Jieun Lee, Seung-Hyun Yoon and Myung-Soo Kim

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.150

    31. Hair motion cloning from cartoon animation sequences (pages 491–499)

      Eiji Sugisaki, Yosuke Kazama, Shigeo Morishima, Natsuko Tanaka and Akiko Sato

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.151

    32. Facial shape and 3D skin (pages 501–512)

      Won-Sook Lee and Andrew Soon

      Article first published online: 14 JUN 2006 | DOI: 10.1002/cav.152

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