Research Article
Scientific rotoscoping: a morphology-based method of 3-D motion analysis and visualization
Article first published online: 18 JAN 2010
DOI: 10.1002/jez.588
Copyright © 2010 Wiley-Liss, Inc., A Wiley Company
Issue

Journal of Experimental Zoology Part A: Ecological Genetics and Physiology
Volume 313A, Issue 5, pages 244–261, 1 June 2010
Additional Information
How to Cite
Gatesy, S. M., Baier, D. B., Jenkins, F. A. and Dial, K. P. (2010), Scientific rotoscoping: a morphology-based method of 3-D motion analysis and visualization. J. Exp. Zool., 313A: 244–261. doi: 10.1002/jez.588
Publication History
- Issue published online: 11 MAY 2010
- Article first published online: 18 JAN 2010
- Manuscript Accepted: 10 DEC 2009
- Manuscript Revised: 5 NOV 2009
- Manuscript Received: 12 MAY 2009
Funded by
- U.S. National Science Foundation. Grant Numbers: IOB-0532159, DBI-0552051, IBN-0417176
- W.M. Keck Foundation
- Autodesk, Brown University
- Bushnell Faculty Research Fund
Abstract
Three-dimensional skeletal movement is often impossible to accurately quantify from external markers. X-ray imaging more directly visualizes moving bones, but extracting 3-D kinematic data is notoriously difficult from a single perspective. Stereophotogrammetry is extremely powerful if bi-planar fluoroscopy is available, yet implantation of three radio-opaque markers in each segment of interest may be impractical. Herein we introduce scientific rotoscoping (SR), a new method of motion analysis that uses articulated bone models to simultaneously animate and quantify moving skeletons without markers. The three-step process is described using examples from our work on pigeon flight and alligator walking. First, the experimental scene is reconstructed in 3-D using commercial animation software so that frames of undistorted fluoroscopic and standard video can be viewed in their correct spatial context through calibrated virtual cameras. Second, polygonal models of relevant bones are created from CT or laser scans and rearticulated into a hierarchical marionette controlled by virtual joints. Third, the marionette is registered to video images by adjusting each of its degrees of freedom over a sequence of frames. SR outputs high-resolution 3-D kinematic data for multiple, unmarked bones and anatomically accurate animations that can be rendered from any perspective. Rather than generating moving stick figures abstracted from the coordinates of independent surface points, SR is a morphology-based method of motion analysis deeply rooted in osteological and arthrological data. J. Exp. Zool. 313A:244–261, 2010. © 2010 Wiley-Liss, Inc.

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