Iso-surface Computation in 3D using a graph-theoretical Approach

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Abstract

The existing combinatorial methods for iso-surface computation are efficient for pure visualization purposes, but it is known that the resulting iso-surfaces can have holes, and topological problems like missing or wrong connectivity can appear. To avoid such problems, we introduce a graph-theoretical method for the computation of iso-surfaces on cuboid meshes in ℝ3. (© 2012 Wiley-VCH Verlag GmbH & Co. KGaA, Weinheim)

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