The Effort of Being in a Fictional World: Upkeyings and Laminated Frames in MMORPGs
Article first published online: 30 OCT 2012
© 2012 Society for the Study of Symbolic Interaction.
Volume 35, Issue 4, pages 474–492, November 2012
How to Cite
Linderoth, J. (2012), The Effort of Being in a Fictional World: Upkeyings and Laminated Frames in MMORPGs. Symbolic Interaction, 35: 474–492. doi: 10.1002/symb.39
- Issue published online: 9 NOV 2012
- Article first published online: 30 OCT 2012
- computer games;
- video games;
On the basis of ten months of fieldwork studying a role-playing guild in the game World of Warcraft, this article shows that contrary to the idea that virtual worlds are seductive illusions, technology does not necessarily support players' feelings of being immersed in fictional worlds. Applying Goffman's frame theory, the author explains how role-players in the game actively upkey elements from primary frameworks in order to create and uphold the frame of being in a fictional world. This kind of narrative immersion is rather hindered than facilitated by technology.