Article
The virtual museum: Interactive 3D navigation of a multimedia database
Article first published online: 31 OCT 2006
DOI: 10.1002/vis.4340030305
Copyright © 1992 John Wiley & Sons, Ltd
Issue
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The Journal of Visualization and Computer Animation
Volume 3, Issue 3, pages 183–197, July/September 1992
Additional Information
How to Cite
Miller, G., Hoffert, E., Chen, S. E., Patterson, E., Blackketter, D., Rubin, S., Applin, S. A., Yim, D. and Hanan, J. (1992), The virtual museum: Interactive 3D navigation of a multimedia database. J. Visual. Comput. Animat., 3: 183–197. doi: 10.1002/vis.4340030305
Publication History
- Issue published online: 31 OCT 2006
- Article first published online: 31 OCT 2006
- Manuscript Received: 9 APR 1992
- Abstract
- References
- Cited By
Keywords:
- Multimedia;
- Hypermedia;
- Video compression;
- Movie;
- Track;
- Virtual navigation;
- Object;
- picking;
- Item buffer;
- Hit testing;
- Hit test track;
- Video track
Abstract
The Virtual Museum is an interactive, electronic museum where users can move from room to room, and select any exhibit in a room for more detailed examination. The exhibits in the museum are educational, encompassing topics such as medicine, plant growth, the environment, and space. To facilitate interaction with the museum, a new method for navigating through a prerendered 3D space, and interacting with objects in that space has been developed, called ‘virtual navigation’. Virtual navigation employs real-time video decompression for the display of, and interaction with, high-quality computer animation. In addition, a representation for 3D objects in animated sequences is used which permits pixel-accurate, frame-accurate object picking, so that a viewer can select any 3D object to trigger movement within the 3D space, to examine an exhibit in animated form, or to play a digital movie or soundtrack. The use of precomputed video permits 3D navigation in a realistic-looking space, without requiring special-purpose graphics hardware.

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