• Please log in or register to access this feature.

SEARCH

SEARCH BY CITATION

REFERENCES

  • 1
    Druin, A., Weeks, A., Massey, S., & Bederson, B. (2007). Children's interest and concerns when using the International Children's Digital Library: A four-country case study. Paper presented at the Joint Conference on Digital Libraries, Vancouver, British Columbia, Canada; Druin, A., Bederson, B. B., Rose, A., & Weeks, A. (2009). From New Zealand to Mongolia: Co-designing and deploying a digital library for the world's children. Children, Youth, and Environment: Special Issue on Children in Technological Environments, 19(1), 3457.
  • 2
    Turkle, S. (1984). The second self: Computers and the human spirit. New York: Simon & Schuster.
  • 3
    Turkle. (1984).
  • 4
    Franckel, S., Bonsignore, E., & Druin, A. (2010). Children's mobile storytelling. International Journal of Mobile Human-Computer Interaction, 2(2), 1936; Montemayor, J., Druin, A., Chipman, G., Farber, A., & Guha, M. L. (2004). Tools for children to create physical interactive StoryRooms. Computers in Entertainment: Educating Children Through Entertainment, Part II, 2, 1224; Fails, J. A. (2007). Mobile collaboration for young children. In Proceedings of the Sixth International Conference for Interaction Design and Children (pp. 181184). ACM; Chipman, G., Druin, A., Beer, D., Fails, J. A., Guha, M. L., & Simms, S. (2006). A case study of tangible flags: A collaborative technology to enhance field trips. In Proceedings of Interaction Design and Children 2006 (pp.18). ACM; Druin et al. (2009); Druin, A. (2005). What children can teach us: Developing digital libraries for children with children. Library Quarterly, 75, 2041.
  • 5
    Druin, A. (2002). The role of children in the design of new technology. Behaviour and Information Technology, 21, 125.
  • 6
    Greenbaum, J., & Kyng, M. (1991). Design at work: Cooperative design of computer systems. Mahwah, NJ: Erlbaum; Schuler, D., & Namioka, A. (Eds.). (1993). Participatory design: Principles and practices. Mahwah, NJ: Erlbaum; Beyer, H., & Holtzblatt, K. (Eds.). (1998). Contextual design: Defining customer-centered systems. San Francisco: Morgan Kauffman; Nardi, B. (Ed.). (1996). Context and consciousness: Activity theory and human-computer interaction. Cambridge, MA: MIT Press.
  • 7
    Druin. (2002).
  • 8
    Druin. (2002).
  • 9
    Bjerknes, G., Ehn, P., & Kyung, M. (Eds.). (1987). Computers and democracy—A Scandinavian challenge. Aldershot, UK: Gower.
  • 10
    Takach, B. S., & Varnhagen, C. (2002). Partnering with children to develop an interactive encyclopedia. In Proceedings of the international workshop “Interaction Design and Children” (pp. 129143). ACM.
  • 11
    Roussou, M., Kavalieratou, E., & Doulgeridis, M. (2007). Children designers in the museum: Applying participatory design for the development of an art education program. In Proceedings of the Sixth International Conference for Interaction Design and Children (pp. 7780). ACM; Large, A., Bowler, L., Beheshti, J., & Nesset, V. (2007). Creating Web portals with children as designers: Bonded design and the zone of proximal development. McGill Journal of Education, 42, 6182; Niemi, H., & Ovaska, S. (2007). Designing spoken instructions with preschool children. In Proceedings of the Sixth International Conference for Interaction Design and Children (pp. 133136). ACM; Kelly, S. R., Mazzone, E., Horton, M., & Read, J. (2006). Bluebells: A design method for child-centered product development. NordiCHI 2006. Oslo, Norway. ACM.
  • 12
    Druin et al. (2009).
  • 13
    Franckel et al. (2010).