The Landscape Game: A learning tool demonstrating landscape design principles


  • By S. McIntyre

  • This paper is based on communication activities designed by Sue McIntyre, a Senior Principal Research Scientist in CSIRO Sustainable Ecosystems (Level 3, Queensland Bioscience Precinct, 306 Carmody Road, St Lucia, QLD 4067, Australia. Email: It is part of an interdisciplinary research program carried out by CSIRO addressing sustainable management of grazing lands in southeast Queensland.. A number of publications are now available from this project.


Summary A board game was developed for use in workshops to demonstrate some theoretical principles underpinning conservation planning at the landscape scale. The game is based on neutral landscape models and demonstrates the effects of habitat removal and arrangement on landscape connectivity for organisms with different mobility characteristics. This paper briefly describes the ecological principles underpinning the game, the equipment required to run a game session, and the rules of the game. The game was piloted in three workshops where it was played by a total of 75 people, primarily extension personnel. It proved to be an effective learning tool that was adopted by a number of the participants for their own communication activities.