A Modelling Method and User Interface for Creating Plants
Article first published online: 28 JUN 2008
DOI: 10.1111/1467-8659.00216
The Eurographics Association 1997
Additional Information
How to Cite
Lintermann, B. and Deussen, O. (1998), A Modelling Method and User Interface for Creating Plants. Computer Graphics Forum, 17: 73–82. doi: 10.1111/1467-8659.00216
Publication History
- Issue published online: 28 JUN 2008
- Article first published online: 28 JUN 2008
- Abstract
- Cited By
Keywords:
- Computer graphics;
- picture/image generation;
- three-dimensional graphics and realism;
- antialiasing;
- distributed light sources;
- fuzzy reflections;
- penumbra;
- object-space;
- ray tracing;
- stochastic sampling;
- adaptive;
- supersampling
We present a modelling method and graphical user interface for the creation of natural branching structures such as plants. Structural and geometric information is encapsulated in objects that are combined to form a description of the model. The model is represented graphically as a structure graph and can be edited interactively. Global and partial constraint techniques are integrated on the basis of tropisms, free-form deformations and pruning operations to allow the modelling of specific shapes. We show examples to illustrate the design process and evaluate the user interface.

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