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Keywords:

  • Computer graphics;
  • picture/image generation;
  • three-dimensional graphics and realism;
  • antialiasing;
  • distributed light sources;
  • fuzzy reflections;
  • penumbra;
  • object-space;
  • ray tracing;
  • stochastic sampling;
  • adaptive;
  • supersampling

We present a modelling method and graphical user interface for the creation of natural branching structures such as plants. Structural and geometric information is encapsulated in objects that are combined to form a description of the model. The model is represented graphically as a structure graph and can be edited interactively. Global and partial constraint techniques are integrated on the basis of tropisms, free-form deformations and pruning operations to allow the modelling of specific shapes. We show examples to illustrate the design process and evaluate the user interface.