A Shape-Aware Model for Discrete Texture Synthesis
Article first published online: 18 JUL 2013
© 2013 The Author(s) Computer Graphics Forum © 2013 The Eurographics Association and John Wiley & Sons Ltd.
Computer Graphics Forum
Volume 32, Issue 4, pages 67–76, July 2013
How to Cite
Landes, P.-E., Galerne, B. and Hurtut, T. (2013), A Shape-Aware Model for Discrete Texture Synthesis. Computer Graphics Forum, 32: 67–76. doi: 10.1111/cgf.12152
- Issue published online: 18 JUL 2013
- Article first published online: 18 JUL 2013
We present a novel shape-aware method for synthesizing 2D and 3D discrete element textures consisting of collections of distinct vector graphics objects. Extending the long-proven point process framework, we propose a shape process, a novel stochastic model based on spatial measurements that fully take into account the geometry of the elements. We demonstrate that our approach is well-suited for discrete texture synthesis by example. Our model enables for both robust statistical parameter estimation and reliable output generation by Monte Carlo sampling. Our numerous experiments show that contrary to current state-of-the-art techniques, our algorithm manages to capture anisotropic element distributions and systematically prevents undesirable collisions between objects.