Image Processing (Session 6)
EnvyDepth: An Interface for Recovering Local Natural Illumination from Environment Maps
Article first published online: 25 NOV 2013
© 2013 The Author(s) Computer Graphics Forum © 2013 The Eurographics Association and John Wiley & Sons Ltd.
Computer Graphics Forum
Volume 32, Issue 7, pages 411–420, October 2013
How to Cite
Banterle, F., Callieri, M., Dellepiane, M., Corsini, M., Pellacini, F. and Scopigno, R. (2013), EnvyDepth: An Interface for Recovering Local Natural Illumination from Environment Maps. Computer Graphics Forum, 32: 411–420. doi: 10.1111/cgf.12249
- Issue published online: 25 NOV 2013
- Article first published online: 25 NOV 2013
- Computer Graphics [I.3.3]: Illumination Estimation, Image-Based Lighting, Reflectance and Shading—;
- Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism—
In this paper, we present EnvyDepth, an interface for recovering local illumination from a single HDR environment map. In EnvyDepth, the user quickly indicates strokes to mark regions of the environment map that should be grouped together in a single geometric primitive. From these annotated strokes, EnvyDepth uses edit propagation to create a detailed collection of virtual point lights that reproduce both the local and the distant lighting effects in the original scene. When compared to the sole use of the distant illumination, the added spatial information better reproduces a variety of local effects such as shadows, highlights and caustics. Without the effort needed to create precise scene reconstructions, EnvyDepth annotations take only tens of seconds to produce a plausible lighting without visible artifacts. This is easy to obtain even in the case of complex scenes, both indoors and outdoors. The generated lighting environments work well in a production pipeline since they are efficient to use and able to produce accurate renderings.