Controlled Metamorphosis Between Skeleton-Driven Animated Polyhedral Meshes of Arbitrary Topologies
Article first published online: 18 OCT 2013
© 2013 The Authors Computer Graphics Forum © 2013 The Eurographics Association and John Wiley & Sons Ltd.
Computer Graphics Forum
Volume 33, Issue 1, pages 64–72, February 2014
How to Cite
Kravtsov, D., Fryazinov, O., Adzhiev, V., Pasko, A. and Comninos, P. (2014), Controlled Metamorphosis Between Skeleton-Driven Animated Polyhedral Meshes of Arbitrary Topologies. Computer Graphics Forum, 33: 64–72. doi: 10.1111/cgf.12254
- Issue published online: 24 FEB 2014
- Article first published online: 18 OCT 2013
- key frame animation;
- animation systems;
- shape morphing, implicit stand-ins, skeletal animationACM CSS: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Animation
Enabling animators to smoothly transform between animated meshes of differing topologies is a long-standing problem in geometric modelling and computer animation. In this paper, we propose a new hybrid approach built upon the advantages of scalar field-based models (often called implicit surfaces) which can easily change their topology by changing their defining scalar field. Given two meshes, animated by their rigging-skeletons, we associate each mesh with its own approximating implicit surface. This implicit surface moves synchronously with the mesh. The shape-metamorphosis process is performed in several steps: first, we collapse the two meshes to their corresponding approximating implicit surfaces, then we transform between the two implicit surfaces and finally we inverse transition from the resulting metamorphosed implicit surface to the target mesh. The examples presented in this paper demonstrating the results of the proposed technique were implemented using an in-house plug-in for Maya™.