SEARCH

SEARCH BY CITATION

Keywords:

  • soft shadows;
  • interactive rendering;
  • hard shadows;
  • I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Texture;
  • Color;
  • shading;
  • shadowing;
  • and texture

Abstract

We present a soft shadow rendering algorithm that is general, efficient and accurate. The algorithm supports fully dynamic scenes, with moving and deforming blockers and receivers, and with changing area light source parameters. For each output image pixel, the algorithm computes a tight but conservative approximation of the set of triangles that block the light source as seen from the pixel sample. The set of potentially blocking triangles allows estimating visibility between light points and pixel samples accurately and efficiently. As the light source size decreases to a point, our algorithm converges to rendering pixel accurate hard shadows.