Computer Graphics Forum

Cover image for Computer Graphics Forum

August 1995

Volume 14, Issue 3

Pages 3–479

    1. Distributed Augmented Reality for Collaborative Design Applications (pages 3–14)

      Klaus H. Ahlers, André Kramer, David E. Breen, Pierre-Yves Chevalier, Chris Crampton, Eric Rose, Mihran Tuceryan, Ross T. Whitaker and Douglas Greer

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0003.x

    2. Object Calibration for Augmented Reality (pages 15–27)

      Ross T. Whitaker, Chris Crampton, David E. Breen, Mihran Tuceryan and Eric Rose

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0015.x

    3. Two-step Prediction and Image Deflection for Exact Head Tracking in Virtual Environments (pages 29–41)

      Tomasz Mazuryk and Michael Gervautz

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0029.x

    4. Reasoning About Gestural Interaction (pages 55–66)

      D.J. Duke

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0055.x

    5. A Real-time Continuous Alphabetic Sign Language to Speech Conversion VR System (pages 67–76)

      Rung-Huei Liang and Ming Ouhyoung

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0067.x

    6. A rational model of the surface swept by a curve (pages 77–88)

      John K. Johnstone and James P. Williams

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0077.x

    7. Spherical Triangular B-splines with Application to Data Fitting (pages 89–96)

      Ron Pfeifle and Hans-Peter Seidel

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0089.x

    8. Modeling 3D Curves of Minimal Energy (pages 97–110)

      Remco C. Veltkamp and Wieger Wesselink

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0097.x

    9. Three Architectures for Volume Rendering (pages 111–122)

      Jürgen Hesser, Reinhard Manner, Günter Knittel, Wolfgang Straßer, Hanspeter Pfister and Arie Kaufman

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0111.x

    10. An Incremental Alignment Algorithm for Parallel Volume Rendering (pages 123–133)

      Daniel Cohen Or and Shachar Fleishman

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0123.x

    11. A Multimedia Constraint System (pages 135–148)

      J.E.A. van Hintum and G.J. Reynolds

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0135.x

    12. The MADE Help System (pages 149–157)

      Michal Haindl and Bèhr de Ruiter

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0149.x

    13. Visibility and Dead-Zones in Digital Terrain Maps (pages 171–180)

      Daniel Cohen Or and Amit Shaked

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0171.x

    14. Algorithms for Extracting Correct Critical Points and Constructing Topological Graphs from Discrete Geographical Elevation Data (pages 181–192)

      Shigeo Takahashi, Tetsuya Ikeda, Yoshihisa Shinagawa, Tosiyasu L. Kunii and Minoru Ueda

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0181.x

    15. Morphological Operations for Color-Coded Images (pages 193–204)

      Christoph Busch and Michael Eberle

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0193.x

    16. Fast Shadowing Algorithm for Linear Light Sources (pages 205–216)

      Toshimitsu Tanaka and Tokiichiro Takahashi

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0205.x

    17. Shading with Curve Light Sources (pages 217–227)

      Hujun Bao, Jianguo Ying and Qunsheng Peng

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0217.x

    18. A Quick Rendering Method Using Basis Functions for Interactive Lighting Design (pages 229–240)

      Yoshinori Dobashi, Kazufumi Kaneda, Hideki Nakatani, Hideo Yamashita and Tomoyuki Nishita

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0229.x

    19. Sketching 3D Animations (pages 241–258)

      Jean-Francis Balaguer and Enrico Gobbetti

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0241.x

    20. An Adaptive Spatial Subdivision of the Object Space for Fast Collision Detection of Animated Rigid Bodies (pages 259–270)

      Srikanth Bandi and Daniel Thalmann

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0259.x

    21. A Direct Manipulation Interface for 3D Computer Animation (pages 271–283)

      Scott Sona Snibbe

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0271.x

    22. Multiresolution B-spline Radiosity (pages 285–298)

      Yizhou Yu and Qunsheng Peng

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0285.x

    23. A new radiosity approach for regular objects: application to ruled surfaces (pages 299–310)

      Didier ARQUES and Sylvain MICHELIN

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0299.x

    24. Using Procedural RenderMan Shaders for Global Illurnination (pages 311–324)

      Philipp Slusallek, Thomas Pflaum and Hans-Peter Seidel

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0311.x

    25. Synthetic Vision and Audition for Digital Actors (pages 325–336)

      Hansrudi NOSER and Daniel THALMANN

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0325.x

    26. The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters (pages 337–348)

      R. Boulic, T. Capin, Z. Huang, P. Kalra, B. Lintermann, N. Magnenat-Thalmann, L. Moccozet, T. Molet, I. Pandzic, K. Saar, A. Schmitt, J. Shen and D. Thalmann

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0337.x

    27. VR-VIBE: A Virtual Environment for Co-operative Information Retrieval (pages 349–360)

      Steve Benford, Dave Snowdon, Chris Greenhalgh, Rob Ingram, Ian Knox and Chris Brown

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0349.x

    28. Realizing 3D Visual Programming Environments within a Virtual Environment (pages 361–370)

      F. Van Reeth, K. Coninx, S. De Backer and E. Flerackers

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0361.x

    29. Filtering, Clustering and Hierarchy Construction: a New Solution for Ray-Tracing Complex Scenes (pages 371–382)

      Frédéric Cazals, George Drettakis and Claude Puech

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0371.x

    30. Discrete Ray-Tracing of Huge Voxel Spaces (pages 383–394)

      Nilo Stolte and René Caubet

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0383.x

    31. Generating a Texture Map from Object-Surface Texture Data (pages 397–405)

      Makoto Maruya

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0397.x

    32. Synthesizing Feather Textures in Galliformes (pages 407–420)

      Wen-Kai Dai, Zen-Chung Shih and Ruei-Chuan Chang

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0407.x

    33. Rendering of Surface and Volume Details in Volume Data (pages 421–430)

      Wenli CAI, Tianzhou CHEN and Jiaoying SHI

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0421.x

    34. Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps (pages 431–443)

      L. Lippert and M. H. Gross

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0431.x

    35. A Graph–Based Approach to Surface Reconstruction (pages 445–456)

      Robert Mencl

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0445.x

    36. Automatic Reconstruction of Unstructured 3D Data: Combining a Medial Axis and Implicit Surfaces (pages 457–468)

      Eric Bittar, Nicolas Tsingos and Marie-Paule Gascuel

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0457.x

    37. Fair Surface Reconstruction Using Quadratic Functionals (pages 469–479)

      Andreas Kolb, Helmut Pottmann and Hans-Peter Seidel

      Article first published online: 7 JUL 2008 | DOI: 10.1111/j.1467-8659.1995.cgf143_0469.x

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