Computer Graphics Forum

Cover image for Computer Graphics Forum

August 1996

Volume 15, Issue 3

Pages 3–451

    1. Three-Dimensional Modeling and Effects on Still Images (pages 3–10)

      Yaron Zakait and Ari Rappoport

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530003

    2. Interactive Occlusion and Automatic Object Placement for Augmented Reality (pages 11–22)

      David E. Breen, Ross T. Whitaker, Eric Rose and Mihran Tuceryan

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530011

    3. Compositing Computer and Video Image Sequences: Robust Algorithms for the Reconstruction of the Camera Parameters (pages 23–32)

      M.-O. Berger, C. Chevrier and G. Simon

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530023

    4. 3D Interactive Topological Modeling using Visible Human Dataset (pages 33–44)

      P Beylot, P Gingins, P Kalra, N Magnenat Thalmann, W Maurel, D Thalmann and J Fasel

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530033

    5. Incremental Volume Rendering Using Hierarchical Compression (pages 45–55)

      Michael B. Haley and Edwin H. Blake

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530045

    6. Real-time Volumetric Deformable Models for Surgery Simulation using Finite Elements and Condensation (pages 57–66)

      Morten Bro-Nielsen and Stephane Cotin

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530057

    7. Full-range approximation of triangulated polyhedra. (pages 67–76)

      Rémi Ronfard and Jarek Rossignac

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530067

    8. Mesh Simplification (pages 77–86)

      Maria-Elena Algorri and Francis Schmitt

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530077

    9. Automatic Generation of Multiresolution Boundary Representations (pages 87–96)

      C. Andújar, D. Ayala, P. Brunet, R. Joan Arinyo and J. Solé

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530087

    10. Special Effects with Half-Toning (pages 97–108)

      John W. Buchanan

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530097

    11. Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design (pages 109–118)

      Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita and Tomoyuki Nishita

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530109

    12. An Image based Measurement System for Anisotropic Reflection (pages 119–128)

      Konrad F. Karner, Heinz Mayer and Michael Gervautz

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530119

    13. Matching and Interpolation of Shapes using Unions of Circles (pages 129–142)

      V. Ranjan and A. Fournier

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530129

    14. Blob Metamorphosis based on Minkowski Sums (pages 143–153)

      E. Galin and S. Akkouche

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530143

    15. Physically-Based Deformations Constrained in Displacements and Volume (pages 155–164)

      E. Promayon, P. Baconnier and C. Puech

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530155

    16. Implicit Sweep Objects (pages 165–174)

      Benoît Crespin, Carole Blanc and Christophe Schlick

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530165

    17. Data Dependent Thin Plate Energy and its use in Interactive Surface Modeling (pages 175–185)

      Günther Greiner, Joachim Loos and Wieger Wesselink

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530175

    18. Generation of Smooth Surfaces by Controlling Curvature Variation (pages 187–196)

      Masatake Higashi, Hideo Tsutamori and Mamoru Hosaka

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530187

    19. Head-Tracked Stereo Viewing with Two-Handed 3 D Interaction for Animated Character Construction (pages 197–206)

      Russell Turner, Enrico Gobbetti and Ian Soboroff

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530197

    20. CCD-Camera Based Optical Beacon Tracking for Virtual and Augmented Reality (pages 207–216)

      Franz Madritsch and Michael Gervautz

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530207

    21. Intelligent Control for Haptic Displays (pages 217–226)

      Stefan Munch and Martin Stangenberg

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530217

    22. A Three Dimensional Image Cache for Virtual Reality (pages 227–235)

      Gernot Schaufler and Wolfgang Stürzlinger

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530227

    23. Radiosity for dynamic scenes in flatland with the visibility complex (pages 237–248)

      Rachel ORTI, Stéphane RIVIERE, Frédo DURAND and Claude PUECH

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530237

    24. Output-SensitiveVisibility Algorithms for Dynamic Scenes with Applications to Virtual Reality (pages 249–258)

      Oded Sudarsky and Craig Gotsman

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530249

    25. Extraction of Typographic Elements from Outline Representations of Fonts (pages 259–268)

      Ariel Shainir and Ari Rappoport

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530259

    26. Fractal modeling using free form techniques (pages 269–278)

      Chems Eddine Zair and Eric Tosan

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530269

    27. Modelling Megalithic Sites (pages 279–288)

      Francois POULET and Michel LUCAS

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530279

    28. Vector Field Based Texture Mapping of Animated Implicit Objects (pages 289–300)

      Jean-Paul Smets-Solanes

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530289

    29. Surface Graph Sketching (pages 301–310)

      D. Hutchinson, F. Lin and W.T. Hewitt

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530301

    30. Generation of 3D Texture Using Multiple 2D Models Analysis (pages 311–323)

      Djamchid GHAZANFARPOUR and Jean-Michel DISCHLER

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530311

    31. Computation of Higher Order Illumination with a Non-Deterministic Approach (pages 327–337)

      Kadi Bouatouch, S. N. Pattanaik and Eric Zeghers

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530327

    32. Simplification of Global-Illumination Meshes (pages 339–345)

      Merlin Hughes, Anselmo A. Lastra and Edward Saxe

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530339

    33. Reusable Radiosity Objects (pages 347–356)

      Ming Ouhyoung, Yung-Yu Chuang and Rung-Huei Liang

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530347

    34. An Energy-Based Approach for Contact Force Computation (pages 357–366)

      Francois Faure

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530357

    35. Incremental constraint modelling in a feature modelling system (pages 367–376)

      Timo Laakko and Martti Mäntylä

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530367

    36. Integrating Computer Animation and Multimedia (pages 377–386)

      Martin Preston and Terry Hewitt

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530377

    37. BOXTREE: A Hierarchical Representation for Surfaces in 3D (pages 387–396)

      Gill Barequet, Bernard Chazelle, Leonidas J. Guibas, Joseph S.B. Mitchell and Ayellet Tal

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530387

    38. 3D Reconstruction of Complex Polyhedral Shapes from Contours using a Simplified Generalized Voronoi Diagram (pages 397–408)

      J-M. Oliva, M. Perrin and S. Coquillart

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530397

    39. Interpolatory Subdivision on Open Quadrilateral Nets with Arbitrary Topology (pages 409–420)

      Leif Kobbelt

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530409

    40. Demand-Driven Geometry Transmission for Distributed Virtual Environments (pages 421–432)

      Dieter Schmalstieg and Michael Gervautz

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530421

    41. A Platform for User-Tailored Interaction Development in 2D, 3D, and VR (pages 433–442)

      L. Miguel Encarnacao, Jürgen Fechter, Thomas Grunert and Wolfgang Straßer

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530433

    42. Symbiosis of Virtual Reality and Scientific Visualization System (pages 443–451)

      Helmut Haase

      Article first published online: 13 FEB 2003 | DOI: 10.1111/1467-8659.1530443

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