Computer Graphics Forum

Cover image for Computer Graphics Forum

September 2001

Volume 20, Issue 3

Pages 0–532, xv–xvii

  1. Original Articles

    1. Top of page
    2. Original Articles
    1. Rendering: Input and Output (page xv)

      H. Rushmeier

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00489

    2. Why Games Will Be the Preeminent Art Form of the 21stCentury (page xvi)

      Chris Hecker

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00490

    3. Are Points the Better Graphics Primitives? (page xvii)

      Markus Gross

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00491

    4. Reflective Interaction in Virtual Environments (pages 1–8)

      JRT Lane and V. Lalioti

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00492

    5. JAPE: A Prototyping System for Collaborative Virtual Environments (pages 8–17)

      Oliver G. Staadt, Martin Näf, Edouard Lamboray and Stephan Würmlin

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00493

    6. Streaming of Complex 3D Scenes for Remote Walkthroughs (pages 17–25)

      Eyal Teler and Dani Lischinski

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00494

    7. Implementation and Complexity of the Watershed-from-Markers Algorithm Computed as a Minimal Cost Forest (pages 26–35)

      Petr Felkel, Mario Bruckschwaiger and Rainer Wegenkittl

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00495

    8. 3D Metamorphosis Between Different Types of Geometric Models (pages 36–48)

      David E. Breen, Sean Mauch, Ross T. Whitaker and Jia Mao

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00496

    9. Rapid High Quality Compression of Volume Data for Visualization (pages 49–57)

      Ky Giang Nguyen and Dietmar Saupe

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00497

    10. Fast simulation and rendering techniques for fluid objects (pages 57–67)

      A. Kunimatsu, Y. Watanabe, H. Fujii, T. Saito, K. Hiwada, T. Takahashi and H. Ueki

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00498

    11. Real-Time Cloud Rendering (pages 76–85)

      Mark J. Harris and Anselmo Lastra

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00500

    12. Horizon Map Capture (pages 85–94)

      Holly Rushmeier, Laurent Balmelli and Fausto Bernardini

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00501

    13. Texture Mapping with Hard Constraints (pages 95–104)

      Ilya Eckstein, Vitaly Surazhsky and Craig Gotsman

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00502

    14. PC-based Real-time Texture Painting on Real World Objects (pages 105–113)

      Yuya Iwakiri and Toyohisa Kaneko

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00503

    15. Drawing for Illustration and Annotation in 3D (pages 114–123)

      David Bourguignon, Marie-Paule Cani and George Drettakis

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00504

    16. The Synthesis of Rock Textures in Chinese Landscape Painting (pages 123–131)

      Der-Lor Way and Zen-Chung Shih

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00505

    17. Tour Into the Picture using a Vanishing Line and its Extension to Panoramic Images (pages 132–141)

      Hyung Woo Kang, Soon Hyoung Pyo, Ken-ichi Anjyo and Sung Yong Shin

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00506

    18. Perceptually Guided Corrective Splatting (pages 142–153)

      Jörg Haber, Karol Myszkowski, Hitoshi Yamauchi and Hans-Peter Seidel

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00507

    19. Interactive Rendering with Coherent Ray Tracing (pages 153–165)

      Ingo Wald, Philipp Slusallek, Carsten Benthin and Markus Wagner

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00508

    20. On-the-Fly Processing of Generalized Lumigraphs (pages 165–174)

      Hartmut Schirmacher, Li Ming and Hans-Peter Seidel

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00509

    21. Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine (pages 184–192)

      Bert Freudenberg, Maic Masuch and Thomas Strothotte

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00511

    22. A Dynamic Motion Control Technique for Human-like Articulated Figures (pages 192–203)

      Masaki Oshita and Akifumi Makinouchi

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00512

    23. Flexible Image-Based Photometric Reconstruction using Virtual Light Sources (pages 203–214)

      Simon Gibson, Toby Howard and Roger Hubbold

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00513

    24. Automatic Lighting Design using a Perceptual Quality Metric (pages 215–227)

      Ram Shacked and Dani Lischinski

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00514

    25. Rendering Pearlescent Appearance Based On Paint-Composition Modelling (pages 227–238)

      Sergey Ershov, Konstantin Kolchin and Karol Myszkowski

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00515

    26. Artist-Directed Inverse-Kinematics Using Radial Basis Function Interpolation (pages 239–250)

      Charles F. Rose III, Peter-Pike J. Sloan and Michael F. Cohen

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00516

    27. Interactive Computer Animation of Hand Gestures using Status Estimation with Multiple Regression Analysis (pages 251–259)

      Yoshifumi Kitamura, Tomohiko Higashi, Takayuki Iida and Fumio Kishino

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00517

    28. Fast Cloth Animation on Walking Avatars (pages 260–267)

      T. Vassilev, B. Spanlang and Y. Chrysanthou

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00518

    29. An Adaptive Method for Indirect Illumination Using Light Vectors (pages 268–277)

      Xavier Serpaggi and Bernard Péroche

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00383-i1

    30. Incremental Updates for Rapid Glossy Global Illumination (pages 268–277)

      Xavier Granier and George Drettakis

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00519

    31. Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based Iteration (pages 288–298)

      László Szirmay-Kalos, Ferenc Csonka and György Antal

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00521

    32. A low cost 3D scanner based on structured light (pages 299–308)

      C. Rocchini, P. Cignoni, C. Montani, P. Pingi and R. Scopigno

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00522

    33. Integrating Behavioural Animation Techniques (pages 309–318)

      Jean-Sébastien Monzani, Angela Caicedo and Daniel Thalmann

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00523

    34. Modeling Dynamic Hair as a Continuum (pages 329–338)

      Sunil Hadap and Nadia Magnenat-Thalmann

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00525

    35. Modeling Stochastic Dynamical Systems for Interactive Simulation (pages 339–348)

      L.-M. Reissell and Dinesh K. Pai

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00526

    36. Adaptive Nonlinear Finite Elements for Deformable Body Simulation Using Dynamic Progressive Meshes (pages 349–358)

      Xunlei Wu, Michael S. Downes, Tolga Goktekin and Frank Tendick

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00527

    37. Generalized Stochastic Sampling Method for Visualization and Investigation of Implicit Surfaces (pages 359–367)

      Satoshi Tanaka, Akihiro Shibata, Hiroaki Yamamoto and Hisakiyo Kotsuru

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00528

    38. Mesh Optimization for Polygonized Isosurfaces (pages 368–376)

      Yutaka Ohtake and Alexander G. Belyaev

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00529

    39. Visualization of Isosurfaces with Parametric Cubes (pages 377–384)

      B. Mora, J.P. Jessel and R. Caubet

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00530

    40. Detection of Salient Curvature Features on Polygonal Surfaces (pages 385–392)

      Kouki Watanabe and Alexander G. Belyaev

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00531

    41. Feature Sensitive Remeshing (pages 393–401)

      J. Vorsatz, C. Rössl, L. P. Kobbelt and H.-P. Seidel

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00532

    42. Instant Visibility (pages 411–421)

      Peter Wonka, Michael Wimmer and François X. Sillion

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00534

    43. Ray Tracing Triangular Bézier Patches (pages 422–432)

      S. H. Martin Roth, Patrick Diezi and Markus H. Gross

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00535

    44. Hoops: 3D Curves as Conservative Occluders for Cell-Visibility (pages 431–442)

      Pere Brunet, Isabel Navazo, Jarek Rossignac and Carlos Saona-Vázquez

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00536

    45. Real-Time Volume Deformations (pages 443–451)

      Rüdiger Westermann and Christof Rezk-Salama

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00537

    46. Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering (pages 452–460)

      Balázs Csébfalvi, Lukas Mroz, Helwig Hauser, Andreas König and Eduard Gröller

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00538

    47. A Unified Subdivision Scheme for Polygonal Modeling (pages 471–479)

      Jérôme Maillot and Jos Stam

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00540

    48. Valence-Driven Connectivity Encoding for 3D Meshes (pages 480–489)

      Pierre Alliez and Mathieu Desbrun

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00541

    49. Coarse-to-fine surface simplification with geometric guarantees (pages 490–499)

      Jean-Daniel Boissonnat and Frédéric Cazals

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00542

    50. Spatial Patches - A Primitive for 3D Model Representation (pages 522–532)

      D. Ivanov and Ye. Kuzmin

      Version of Record online: 25 JUL 2002 | DOI: 10.1111/1467-8659.00544

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