Computer Graphics Forum

Cover image for Computer Graphics Forum

September 2002

Volume 21, Issue 3

Pages xvii–xix, 209–656

  1. Invited Talks

    1. Top of page
    2. Invited Talks
    3. Meshes and Parametrization
    4. Silhouettes and Non-Photorealistic Rendering
    5. Collision Detection and Augmented Reality
    6. Non-Photorealistic Rendering Styles
    7. Animation and Simulation: Humans, Clothing, and Strands
    8. Surfaces, Shapes, and Compression
    9. Textures
    10. Volumetric Techniques
    11. Interactive Rendering of Complex and Animated Scenes
    12. Image Based Rendering and Real Scene Reconstruction
    13. Global Illumination
    14. Feathers, Knitwear, and Sketching
    15. Vector Fields
    16. Color Section
    1. Artificial Animals and Humans: From Physics to Intelligence (page xvii)

      Demetri Terzopoulos

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.t01-3-00577

    2. Interactive Visualization with Programmable Graphics Hardware (page xviii)

      Thomas Ertl

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.t01-1-00578

    3. 3D Scanning Technology: Capabilities and Issues (page xix)

      Roberto Scopigno

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.00579

  2. Meshes and Parametrization

    1. Top of page
    2. Invited Talks
    3. Meshes and Parametrization
    4. Silhouettes and Non-Photorealistic Rendering
    5. Collision Detection and Augmented Reality
    6. Non-Photorealistic Rendering Styles
    7. Animation and Simulation: Humans, Clothing, and Strands
    8. Surfaces, Shapes, and Compression
    9. Textures
    10. Volumetric Techniques
    11. Interactive Rendering of Complex and Animated Scenes
    12. Image Based Rendering and Real Scene Reconstruction
    13. Global Illumination
    14. Feathers, Knitwear, and Sketching
    15. Vector Fields
    16. Color Section
    1. Intrinsic Parameterizations of Surface Meshes (pages 209–218)

      Mathieu Desbrun, Mark Meyer and Pierre Alliez

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.00580

    2. Metamorphosis of Polyhedral Surfaces using Decomposition (pages 219–228)

      Shymon Shlafman, Ayellet Tal and Sagi Katz

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.00581

    3. Geometric Snakes for Triangular Meshes (pages 229–238)

      Y. Lee and S. Lee

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.t01-1-00582

  3. Silhouettes and Non-Photorealistic Rendering

    1. Top of page
    2. Invited Talks
    3. Meshes and Parametrization
    4. Silhouettes and Non-Photorealistic Rendering
    5. Collision Detection and Augmented Reality
    6. Non-Photorealistic Rendering Styles
    7. Animation and Simulation: Humans, Clothing, and Strands
    8. Surfaces, Shapes, and Compression
    9. Textures
    10. Volumetric Techniques
    11. Interactive Rendering of Complex and Animated Scenes
    12. Image Based Rendering and Real Scene Reconstruction
    13. Global Illumination
    14. Feathers, Knitwear, and Sketching
    15. Vector Fields
    16. Color Section
    1. Flattening 3D objects using silhouettes (pages 239–248)

      D. Martín, J.D. Fekete and J. C. Torres

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.00583

    2. Stylizing Silhouettes at Interactive Rates: From Silhouette Edges to Silhouette Strokes (pages 249–258)

      Tobias Isenberg, Nick Halper and Thomas Strothotte

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.00584

    3. Modeling Surperspective Projection of Landscapes for Geographical Guide-Map Generation (pages 259–268)

      Shigeo Takahashi, Naoya Ohta, Hiroko Nakamura, Yuriko Takeshima and Issei Fujishiro

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.t01-1-00585

  4. Collision Detection and Augmented Reality

    1. Top of page
    2. Invited Talks
    3. Meshes and Parametrization
    4. Silhouettes and Non-Photorealistic Rendering
    5. Collision Detection and Augmented Reality
    6. Non-Photorealistic Rendering Styles
    7. Animation and Simulation: Humans, Clothing, and Strands
    8. Surfaces, Shapes, and Compression
    9. Textures
    10. Volumetric Techniques
    11. Interactive Rendering of Complex and Animated Scenes
    12. Image Based Rendering and Real Scene Reconstruction
    13. Global Illumination
    14. Feathers, Knitwear, and Sketching
    15. Vector Fields
    16. Color Section
    1. Deferred, Self-Organizing BSP Trees (pages 269–278)

      Sigal Ar, Gil Montag and Ayellet Tal

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.t01-1-00586

    2. Fast Continuous Collision Detection between Rigid Bodies (pages 279–287)

      Stéphane Redon, Abderrahmane Kheddar and Sabine Coquillart

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.t01-1-00587

    3. Virtual Visual Servoing: a framework for real-time augmented reality (pages 289–297)

      Éric Marchand and François Chaumette

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.t01-1-00588

  5. Non-Photorealistic Rendering Styles

    1. Top of page
    2. Invited Talks
    3. Meshes and Parametrization
    4. Silhouettes and Non-Photorealistic Rendering
    5. Collision Detection and Augmented Reality
    6. Non-Photorealistic Rendering Styles
    7. Animation and Simulation: Humans, Clothing, and Strands
    8. Surfaces, Shapes, and Compression
    9. Textures
    10. Volumetric Techniques
    11. Interactive Rendering of Complex and Animated Scenes
    12. Image Based Rendering and Real Scene Reconstruction
    13. Global Illumination
    14. Feathers, Knitwear, and Sketching
    15. Vector Fields
    16. Color Section
    1. A Solid Model Based Virtual Hairy Brush (pages 299–308)

      Songhua Xu, Min Tang, Francis Lau and Yunhe Pan

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.00589

    2. Geometric Approximations Towards Free Specular Comic Shading (pages 309–316)

      Holger Winnemöller and Shaun Bangay

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.00590

    3. Transparency in Interactive Technical Illustrations (pages 317–325)

      J. Diepstraten, D. Weiskopf and T. Ertl

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.t01-1-00591

  6. Animation and Simulation: Humans, Clothing, and Strands

    1. Top of page
    2. Invited Talks
    3. Meshes and Parametrization
    4. Silhouettes and Non-Photorealistic Rendering
    5. Collision Detection and Augmented Reality
    6. Non-Photorealistic Rendering Styles
    7. Animation and Simulation: Humans, Clothing, and Strands
    8. Surfaces, Shapes, and Compression
    9. Textures
    10. Volumetric Techniques
    11. Interactive Rendering of Complex and Animated Scenes
    12. Image Based Rendering and Real Scene Reconstruction
    13. Global Illumination
    14. Feathers, Knitwear, and Sketching
    15. Vector Fields
    16. Color Section
    1. Real-time Animation of Dressed Virtual Humans (pages 327–335)

      Frederic Cordier and Nadia Magnenat-Thalmann

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.t01-1-00592

    2. Local Physical Models for Interactive Character Animation (pages 337–346)

      Sageev Oore, Demetri Terzopoulos and Geoffrey Hinton

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.00593

  7. Surfaces, Shapes, and Compression

    1. Top of page
    2. Invited Talks
    3. Meshes and Parametrization
    4. Silhouettes and Non-Photorealistic Rendering
    5. Collision Detection and Augmented Reality
    6. Non-Photorealistic Rendering Styles
    7. Animation and Simulation: Humans, Clothing, and Strands
    8. Surfaces, Shapes, and Compression
    9. Textures
    10. Volumetric Techniques
    11. Interactive Rendering of Complex and Animated Scenes
    12. Image Based Rendering and Real Scene Reconstruction
    13. Global Illumination
    14. Feathers, Knitwear, and Sketching
    15. Vector Fields
    16. Color Section
    1. Efficient Fitting and Rendering of Large Scattered Data Sets Using Subdivision Surfaces (pages 353–362)

      Vincent Scheib, Jörg Haber, Ming C. Lin and Hans-Peter Seidel

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.t01-1-00595

    2. Surface reconstruction based on a dynamical system (pages 363–371)

      Joachim Giesen and Matthias John

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.00596

    3. A Frequency-Domain Approach to Watermarking 3D Shapes (pages 373–382)

      1 Ryutarou Ohbuchi, 1 Akio Mukaiyama and 2 Shigeo Takahashi

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.t01-1-00597

    4. Angle-Analyzer: A Triangle-Quad Mesh Codec (pages 383–392)

      Haeyoung Lee, Pierre Alliez and Mathieu Desbrun

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.t01-1-00598

  8. Textures

    1. Top of page
    2. Invited Talks
    3. Meshes and Parametrization
    4. Silhouettes and Non-Photorealistic Rendering
    5. Collision Detection and Augmented Reality
    6. Non-Photorealistic Rendering Styles
    7. Animation and Simulation: Humans, Clothing, and Strands
    8. Surfaces, Shapes, and Compression
    9. Textures
    10. Volumetric Techniques
    11. Interactive Rendering of Complex and Animated Scenes
    12. Image Based Rendering and Real Scene Reconstruction
    13. Global Illumination
    14. Feathers, Knitwear, and Sketching
    15. Vector Fields
    16. Color Section
    1. Using Perceptual Texture Masking for Efficient Image Synthesis (pages 393–399)

      Bruce Walter, Sumanta N. Pattanaik and Donald P. Greenberg

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.t01-1-00599

    2. Texture Particles (pages 401–410)

      J.-M. Dischler, K. Maritaud, B. Lévy and D. Ghazanfarpour

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.t01-1-00600

    3. Space-Optimized Texture Maps (pages 411–420)

      Laurent Balmelli, Gabriel Taubin and Fausto Bernardini

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.t01-1-00601

    4. Projective Texture Mapping with Full Panorama (pages 421–430)

      Dongho Kim and James K. Hahn

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.00602

  9. Volumetric Techniques

    1. Top of page
    2. Invited Talks
    3. Meshes and Parametrization
    4. Silhouettes and Non-Photorealistic Rendering
    5. Collision Detection and Augmented Reality
    6. Non-Photorealistic Rendering Styles
    7. Animation and Simulation: Humans, Clothing, and Strands
    8. Surfaces, Shapes, and Compression
    9. Textures
    10. Volumetric Techniques
    11. Interactive Rendering of Complex and Animated Scenes
    12. Image Based Rendering and Real Scene Reconstruction
    13. Global Illumination
    14. Feathers, Knitwear, and Sketching
    15. Vector Fields
    16. Color Section
    1. Sculpturing on Discrete Displacement Fields (pages 431–440)

      Jörg Ayasse and Heinrich Müller

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.00603

    2. Image-Swept Volumes (pages 441–450)

      Andrew S. Winter and Min Chen

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.t01-1-00604

  10. Interactive Rendering of Complex and Animated Scenes

    1. Top of page
    2. Invited Talks
    3. Meshes and Parametrization
    4. Silhouettes and Non-Photorealistic Rendering
    5. Collision Detection and Augmented Reality
    6. Non-Photorealistic Rendering Styles
    7. Animation and Simulation: Humans, Clothing, and Strands
    8. Surfaces, Shapes, and Compression
    9. Textures
    10. Volumetric Techniques
    11. Interactive Rendering of Complex and Animated Scenes
    12. Image Based Rendering and Real Scene Reconstruction
    13. Global Illumination
    14. Feathers, Knitwear, and Sketching
    15. Vector Fields
    16. Color Section
    1. Hybrid Geometric — Image Based Rendering (pages 471–482)

      Eduardo Hidalgo and Roger J. Hubbold

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.00607

    2. Multi-Resolution Rendering of Complex Animated Scenes (pages 483–491)

      M. Wand and W. Straßer

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.t01-1-00608

  11. Image Based Rendering and Real Scene Reconstruction

    1. Top of page
    2. Invited Talks
    3. Meshes and Parametrization
    4. Silhouettes and Non-Photorealistic Rendering
    5. Collision Detection and Augmented Reality
    6. Non-Photorealistic Rendering Styles
    7. Animation and Simulation: Humans, Clothing, and Strands
    8. Surfaces, Shapes, and Compression
    9. Textures
    10. Volumetric Techniques
    11. Interactive Rendering of Complex and Animated Scenes
    12. Image Based Rendering and Real Scene Reconstruction
    13. Global Illumination
    14. Feathers, Knitwear, and Sketching
    15. Vector Fields
    16. Color Section
    1. Representation of Pseudo Inter-reflection and Transparency by Considering Characteristics of Human Vision (pages 503–509)

      H. Matsuoka, T. Takeuchi, H. Kitazawa and A. Onozawa

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.t01-1-00700

    2. Improved Scene Reconstruction from Range Images (pages 521–530)

      Jianning Wang and Manuel M. Oliveira

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.00702

  12. Global Illumination

    1. Top of page
    2. Invited Talks
    3. Meshes and Parametrization
    4. Silhouettes and Non-Photorealistic Rendering
    5. Collision Detection and Augmented Reality
    6. Non-Photorealistic Rendering Styles
    7. Animation and Simulation: Humans, Clothing, and Strands
    8. Surfaces, Shapes, and Compression
    9. Textures
    10. Volumetric Techniques
    11. Interactive Rendering of Complex and Animated Scenes
    12. Image Based Rendering and Real Scene Reconstruction
    13. Global Illumination
    14. Feathers, Knitwear, and Sketching
    15. Vector Fields
    16. Color Section
    1. A Simple and Robust Mutation Strategy for the Metropolis Light Transport Algorithm (pages 531–540)

      Csaba Kelemen, László Szirmay-Kalos, György Antal and Ferenc Csonka

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.t01-1-00703

    2. Advanced Radiance Estimation For Photon Map Global Illumination (pages 541–545)

      Heinrich Hey and Werner Purgathofer

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.00704

    3. Grid Based Final Gather for Radiosity on Complex Clustered Scenes (pages 547–556)

      Annette Scheel, Marc Stamminger and Hans-Peter Seidel

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.t01-1-00705

    4. Efficient Multidimensional Sampling (pages 557–563)

      Thomas Kollig and Alexander Keller

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.00706

  13. Feathers, Knitwear, and Sketching

    1. Top of page
    2. Invited Talks
    3. Meshes and Parametrization
    4. Silhouettes and Non-Photorealistic Rendering
    5. Collision Detection and Augmented Reality
    6. Non-Photorealistic Rendering Styles
    7. Animation and Simulation: Humans, Clothing, and Strands
    8. Surfaces, Shapes, and Compression
    9. Textures
    10. Volumetric Techniques
    11. Interactive Rendering of Complex and Animated Scenes
    12. Image Based Rendering and Real Scene Reconstruction
    13. Global Illumination
    14. Feathers, Knitwear, and Sketching
    15. Vector Fields
    16. Color Section
    1. A Biologically-Parameterized Feather Model (pages 565–573)

      L. Streit and W. Heidrich

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.t01-1-00707

    2. Hardware-Based Volumetric Knit-Wear (pages 575–583)

      Katja Daubert and Hans-Peter Seidel

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.t01-1-00708

    3. Free-form sketching with variational implicit surfaces (pages 585–594)

      Olga Karpenko, John F. Hughes and Ramesh Raskar

      Version of Record online: 6 MAY 2003 | DOI: 10.1111/1467-8659.t01-1-00709

  14. Vector Fields

    1. Top of page
    2. Invited Talks
    3. Meshes and Parametrization
    4. Silhouettes and Non-Photorealistic Rendering
    5. Collision Detection and Augmented Reality
    6. Non-Photorealistic Rendering Styles
    7. Animation and Simulation: Humans, Clothing, and Strands
    8. Surfaces, Shapes, and Compression
    9. Textures
    10. Volumetric Techniques
    11. Interactive Rendering of Complex and Animated Scenes
    12. Image Based Rendering and Real Scene Reconstruction
    13. Global Illumination
    14. Feathers, Knitwear, and Sketching
    15. Vector Fields
    16. Color Section
  15. Color Section

    1. Top of page
    2. Invited Talks
    3. Meshes and Parametrization
    4. Silhouettes and Non-Photorealistic Rendering
    5. Collision Detection and Augmented Reality
    6. Non-Photorealistic Rendering Styles
    7. Animation and Simulation: Humans, Clothing, and Strands
    8. Surfaces, Shapes, and Compression
    9. Textures
    10. Volumetric Techniques
    11. Interactive Rendering of Complex and Animated Scenes
    12. Image Based Rendering and Real Scene Reconstruction
    13. Global Illumination
    14. Feathers, Knitwear, and Sketching
    15. Vector Fields
    16. Color Section
    1. Color Section (pages 615–656)

      Version of Record online: 25 AUG 2009 | DOI: 10.1111/j.1467-8659.2002.00712.x

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