Computer Graphics Forum

Cover image for Vol. 23 Issue 3

September 2004

Volume 23, Issue 3

Pages 268–695

  1. Invited Presentations

    1. Top of page
    2. Invited Presentations
    3. Real-time Illumination and Shadows
    4. Shape modelling
    5. Natural Phenomena and Aging
    6. Geometry Processing
    7. Stilized Animation and Rendering
    8. Image Calibration and Matching
    9. Scientific Visualization
    10. Navigation and Crowd Behaviour in Virtual Environments
    11. Simulation with Haptics and Sound
    12. Distance Fields and Collision Detection
    13. Sampling for Global Illumination
    14. GPU-based Rendering
    15. Point-based Techniques
    16. Retargeting and Animating Faces
    1. Immersive Integration of Physical and Virtual Environments (page 268)

      Henry Fuchs

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00755.x

    2. Applied Geometry:Discrete Differential Calculus for Graphics (page 269)

      Mathieu Desbrun

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00756.x

    3. Image-based Relighting, and Computer Vision (page 270)

      Philip Dutré

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00757.x

  2. Real-time Illumination and Shadows

    1. Top of page
    2. Invited Presentations
    3. Real-time Illumination and Shadows
    4. Shape modelling
    5. Natural Phenomena and Aging
    6. Geometry Processing
    7. Stilized Animation and Rendering
    8. Image Calibration and Matching
    9. Scientific Visualization
    10. Navigation and Crowd Behaviour in Virtual Environments
    11. Simulation with Haptics and Sound
    12. Distance Fields and Collision Detection
    13. Sampling for Global Illumination
    14. GPU-based Rendering
    15. Point-based Techniques
    16. Retargeting and Animating Faces
    1. Approximate Soft Shadows win an Image-Space Flood-Fill Algorithm (pages 271–279)

      Jukka Arvo, Mika Hirvikorpi and Joonas Tyystjärvi

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00758.x

    2. Rendering with Spherical Radiance Transport Maps (pages 281–290)

      Chunhui Mei, Jiaoying Shi and Fuli Wu

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00759.x

    3. Real-time Light Animation (pages 291–299)

      Mateu Sbert, László Szécsi and László Szirmay-Kalos

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00760.x

  3. Shape modelling

    1. Top of page
    2. Invited Presentations
    3. Real-time Illumination and Shadows
    4. Shape modelling
    5. Natural Phenomena and Aging
    6. Geometry Processing
    7. Stilized Animation and Rendering
    8. Image Calibration and Matching
    9. Scientific Visualization
    10. Navigation and Crowd Behaviour in Virtual Environments
    11. Simulation with Haptics and Sound
    12. Distance Fields and Collision Detection
    13. Sampling for Global Illumination
    14. GPU-based Rendering
    15. Point-based Techniques
    16. Retargeting and Animating Faces
    1. SMARTPAPER: An Interactive and User Friendly Sketching System (pages 301–310)

      Amit Shesh and Baoquan Chen

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00761.x

    2. Fast Surface Modelling Using a 6th Order PDE (pages 311–320)

      Jian. J. Zhang and L. H. You

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00762.x

    3. Dupin Cyclide Blends Between Quadric Surfaces for Shape Modeling (pages 321–330)

      Sebti Foufou and Lionel Garnier

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00763.x

  4. Natural Phenomena and Aging

    1. Top of page
    2. Invited Presentations
    3. Real-time Illumination and Shadows
    4. Shape modelling
    5. Natural Phenomena and Aging
    6. Geometry Processing
    7. Stilized Animation and Rendering
    8. Image Calibration and Matching
    9. Scientific Visualization
    10. Navigation and Crowd Behaviour in Virtual Environments
    11. Simulation with Haptics and Sound
    12. Distance Fields and Collision Detection
    13. Sampling for Global Illumination
    14. GPU-based Rendering
    15. Point-based Techniques
    16. Retargeting and Animating Faces
    1. A Biophysically-Based Spectral Model of Light Interaction with Human Skin (pages 331–340)

      Aravind Krishnaswamy and Gladimir V.G. Baranoski

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00764.x

    2. Simulating and modeling lichen growth (pages 341–350)

      Brett Desbenoit, Eric Galin and Samir Akkouche

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00765.x

    3. Implicit Visualization and Inverse Modeling of Growing Trees (pages 351–360)

      Callum Galbraith, Lars Mündermann and Brian Wyvill

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00766.x

    4. A Physically-Based Model for Rendering Realistic Scratches (pages 361–370)

      Carles Bosch, Xavier Pueyo, Stéphane Mérillou and Djamchid Ghazanfarpour

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00767.x

  5. Geometry Processing

    1. Top of page
    2. Invited Presentations
    3. Real-time Illumination and Shadows
    4. Shape modelling
    5. Natural Phenomena and Aging
    6. Geometry Processing
    7. Stilized Animation and Rendering
    8. Image Calibration and Matching
    9. Scientific Visualization
    10. Navigation and Crowd Behaviour in Virtual Environments
    11. Simulation with Haptics and Sound
    12. Distance Fields and Collision Detection
    13. Sampling for Global Illumination
    14. GPU-based Rendering
    15. Point-based Techniques
    16. Retargeting and Animating Faces
    1. Single-Strip Triangulation of Manifolds with Arbitrary Topology (pages 371–379)

      M. Gopi and David Eppstien

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00768.x

    2. Approximated Centroidal Voronoi Diagrams for Uniform Polygonal Mesh Coarsening (pages 381–389)

      Sébastien Valette and Jean-Marc Chassery

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00769.x

    3. Anisotropic Filtering of Non-Linear Surface Features (pages 391–400)

      Klaus Hildebrandt and Konrad Polthier

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00770.x

    4. Computing Maximal Tiles and Application to Impostor-Based Simplification (pages 401–410)

      C. Andujar, P. Brunet, A. Chica, I. Navazo, J. Rossignac and A. Vinacua

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00771.x

  6. Stilized Animation and Rendering

    1. Top of page
    2. Invited Presentations
    3. Real-time Illumination and Shadows
    4. Shape modelling
    5. Natural Phenomena and Aging
    6. Geometry Processing
    7. Stilized Animation and Rendering
    8. Image Calibration and Matching
    9. Scientific Visualization
    10. Navigation and Crowd Behaviour in Virtual Environments
    11. Simulation with Haptics and Sound
    12. Distance Fields and Collision Detection
    13. Sampling for Global Illumination
    14. GPU-based Rendering
    15. Point-based Techniques
    16. Retargeting and Animating Faces
    1. A System for View-Dependent Animation (pages 411–420)

      Parag Chaudhuri, Prem Kalra and Subhashis Banerjee

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00772.x

    2. High Quality Hatching (pages 421–430)

      Johannes Zander, Tobias Isenberg, Stefan Schlechtweg and Thomas Strothotte

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00773.x

    3. Virtual Drypoint by a Model-driven Strategy (pages 431–440)

      Daisuke Tasaki, Shinji Mizuno and Minoru Okada

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00774.x

  7. Image Calibration and Matching

    1. Top of page
    2. Invited Presentations
    3. Real-time Illumination and Shadows
    4. Shape modelling
    5. Natural Phenomena and Aging
    6. Geometry Processing
    7. Stilized Animation and Rendering
    8. Image Calibration and Matching
    9. Scientific Visualization
    10. Navigation and Crowd Behaviour in Virtual Environments
    11. Simulation with Haptics and Sound
    12. Distance Fields and Collision Detection
    13. Sampling for Global Illumination
    14. GPU-based Rendering
    15. Point-based Techniques
    16. Retargeting and Animating Faces
    1. The Design of an Inexpensive Very High Resolution Scan Camera System (pages 441–450)

      Shuzhen Wang and Wolfgang Heidrich

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00775.x

    2. Quadric Transfer for Immersive Curved Screen Displays (pages 451–460)

      Ramesh Raskar, Jeroen van Baar, Thomas Willwacher and Srinivas Rao

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00776.x

    3. Procedural Texture Matching and Transformation (pages 461–468)

      Eric Bourque and Gregory Dudek

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00777.x

  8. Scientific Visualization

    1. Top of page
    2. Invited Presentations
    3. Real-time Illumination and Shadows
    4. Shape modelling
    5. Natural Phenomena and Aging
    6. Geometry Processing
    7. Stilized Animation and Rendering
    8. Image Calibration and Matching
    9. Scientific Visualization
    10. Navigation and Crowd Behaviour in Virtual Environments
    11. Simulation with Haptics and Sound
    12. Distance Fields and Collision Detection
    13. Sampling for Global Illumination
    14. GPU-based Rendering
    15. Point-based Techniques
    16. Retargeting and Animating Faces
    1. Topological Construction and Visualization of Higher Order 3D Vector Fields (pages 469–478)

      Tino Weinkauf, Holger Theisel, Hans-Christian Hege and Hans-Peter Seidel

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00778.x

    2. Instant Volumetric Understanding with Order-Independent Volume Rendering (pages 489–497)

      Benjamin Mora and David S. Evert

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00780.x

  9. Navigation and Crowd Behaviour in Virtual Environments

    1. Top of page
    2. Invited Presentations
    3. Real-time Illumination and Shadows
    4. Shape modelling
    5. Natural Phenomena and Aging
    6. Geometry Processing
    7. Stilized Animation and Rendering
    8. Image Calibration and Matching
    9. Scientific Visualization
    10. Navigation and Crowd Behaviour in Virtual Environments
    11. Simulation with Haptics and Sound
    12. Distance Fields and Collision Detection
    13. Sampling for Global Illumination
    14. GPU-based Rendering
    15. Point-based Techniques
    16. Retargeting and Animating Faces
    1. Way-Finder: guided tours through complex walkthrough models (pages 499–508)

      C. Andújar, P. Vázquez and M. Fairén

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00781.x

    2. Scalable behaviors for crowd simulation (pages 519–528)

      Mankyu Sung, Michael Gleicher and Stephen Chenney

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00783.x

  10. Simulation with Haptics and Sound

    1. Top of page
    2. Invited Presentations
    3. Real-time Illumination and Shadows
    4. Shape modelling
    5. Natural Phenomena and Aging
    6. Geometry Processing
    7. Stilized Animation and Rendering
    8. Image Calibration and Matching
    9. Scientific Visualization
    10. Navigation and Crowd Behaviour in Virtual Environments
    11. Simulation with Haptics and Sound
    12. Distance Fields and Collision Detection
    13. Sampling for Global Illumination
    14. GPU-based Rendering
    15. Point-based Techniques
    16. Retargeting and Animating Faces
    1. Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation (pages 539–545)

      Yoshinori Dobashi, Tsuyoshi Yamamoto and Tomoyuki Nishita

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00785.x

    2. Measurement-Based Interactive Simulation of Viscoelastic Solids (pages 547–556)

      Jeffrey L. Schoner, Jochen Lang and Hans-Peter Seidel

      Version of Record online: 24 SEP 2008 | DOI: 10.1111/j.1467-8659.2004.00786.x

  11. Distance Fields and Collision Detection

    1. Top of page
    2. Invited Presentations
    3. Real-time Illumination and Shadows
    4. Shape modelling
    5. Natural Phenomena and Aging
    6. Geometry Processing
    7. Stilized Animation and Rendering
    8. Image Calibration and Matching
    9. Scientific Visualization
    10. Navigation and Crowd Behaviour in Virtual Environments
    11. Simulation with Haptics and Sound
    12. Distance Fields and Collision Detection
    13. Sampling for Global Illumination
    14. GPU-based Rendering
    15. Point-based Techniques
    16. Retargeting and Animating Faces
    1. DiFi: Fast 3D Distance Field Computation Using Graphics Hardware (pages 557–566)

      Avneesh Sud, Miguel A. Otaduy and Dinesh Manocha

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00787.x

    2. Point Cloud Collision Detection (pages 567–576)

      Jan Klein and Gabriel Zachmann

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00788.x

    3. Interference Detection for Subdivision Surfaces (pages 577–584)

      Xiaobin Wu and Jörg Peters

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00789.x

  12. Sampling for Global Illumination

    1. Top of page
    2. Invited Presentations
    3. Real-time Illumination and Shadows
    4. Shape modelling
    5. Natural Phenomena and Aging
    6. Geometry Processing
    7. Stilized Animation and Rendering
    8. Image Calibration and Matching
    9. Scientific Visualization
    10. Navigation and Crowd Behaviour in Virtual Environments
    11. Simulation with Haptics and Sound
    12. Distance Fields and Collision Detection
    13. Sampling for Global Illumination
    14. GPU-based Rendering
    15. Point-based Techniques
    16. Retargeting and Animating Faces
    1. Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping (pages 585–593)

      László Szécsi, Mateu Sbert and László Szirmay-Kalos

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00790.x

    2. Balancing Considered Harmful — Faster Photon Mapping using the Voxel Volume Heuristic — (pages 595–603)

      Ingo Waldyz, Johannes Günthery and Philipp Slusalleky

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00791.x

    3. A Progressive Rendering Algorithm Using an Adaptive Perceptually Based Image Metric (pages 605–614)

      Jean-Philippe Farrugia and Bernard Péroche

      Version of Record online: 24 SEP 2008 | DOI: 10.1111/j.1467-8659.2004.00792.x

  13. GPU-based Rendering

    1. Top of page
    2. Invited Presentations
    3. Real-time Illumination and Shadows
    4. Shape modelling
    5. Natural Phenomena and Aging
    6. Geometry Processing
    7. Stilized Animation and Rendering
    8. Image Calibration and Matching
    9. Scientific Visualization
    10. Navigation and Crowd Behaviour in Virtual Environments
    11. Simulation with Haptics and Sound
    12. Distance Fields and Collision Detection
    13. Sampling for Global Illumination
    14. GPU-based Rendering
    15. Point-based Techniques
    16. Retargeting and Animating Faces
    1. Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful (pages 615–624)

      Jiří Bittner, Michael Wimmer, Harald Piringer and Werner Purgathofer

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00793.x

    2. GPU-Based Nonlinear Ray Tracing (pages 625–633)

      Daniel Weiskopf, Tobias Schafhitzel and Thomas Ertl

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00794.x

    3. Hardware-Accelerated Rendering of Photo Hulls (pages 635–642)

      Ming Li, Marcus Magnor and Hans-Peter Seidel

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00795.x

  14. Point-based Techniques

    1. Top of page
    2. Invited Presentations
    3. Real-time Illumination and Shadows
    4. Shape modelling
    5. Natural Phenomena and Aging
    6. Geometry Processing
    7. Stilized Animation and Rendering
    8. Image Calibration and Matching
    9. Scientific Visualization
    10. Navigation and Crowd Behaviour in Virtual Environments
    11. Simulation with Haptics and Sound
    12. Distance Fields and Collision Detection
    13. Sampling for Global Illumination
    14. GPU-based Rendering
    15. Point-based Techniques
    16. Retargeting and Animating Faces
    1. Optimized Sub-Sampling of Point Sets for Surface Splatting (pages 643–652)

      Jainhua Wu and Leif Kobbelt

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00796.x

    2. Deferred Splatting (pages 653–660)

      Gaël Guennebaud, Loïc Barthe and Mathias Paulin

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00797.x

    3. VOTS: VOlume doTS as a Point-Based Representation of Volumetric Data (pages 661–668)

      Sören Grimm, Stefan Bruckner, Armin Kanitsar and Eduard Gröller

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659..00798.x

  15. Retargeting and Animating Faces

    1. Top of page
    2. Invited Presentations
    3. Real-time Illumination and Shadows
    4. Shape modelling
    5. Natural Phenomena and Aging
    6. Geometry Processing
    7. Stilized Animation and Rendering
    8. Image Calibration and Matching
    9. Scientific Visualization
    10. Navigation and Crowd Behaviour in Virtual Environments
    11. Simulation with Haptics and Sound
    12. Distance Fields and Collision Detection
    13. Sampling for Global Illumination
    14. GPU-based Rendering
    15. Point-based Techniques
    16. Retargeting and Animating Faces
    1. Exchanging Faces in Images (pages 669–676)

      Volker Blanz, Kristina Scherbaum, Thomas Vetter and Hans-Peter Seidel

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00799.x

    2. High Resolution Acquisition, Learning and Transfer of Dynamic 3-D Facial Expressions (pages 677–686)

      Yang Wang, Xiaolei Huang, Chan-Su Lee, Song Zhang, Zhiguo Li, Dimitris Samaras, Dimitris Metaxas, Ahmed Elgammal and Peisen Huang

      Version of Record online: 27 AUG 2004 | DOI: 10.1111/j.1467-8659.2004.00800.x

    3. Hierarchical Retargetting of Fine Facial Motions (pages 687–695)

      Kyunggun Na and Moonryul Jung

      Version of Record online: 24 SEP 2008 | DOI: 10.1111/j.1467-8659.2004.00801.x

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