Computer Graphics Forum

Cover image for Vol. 27 Issue 2

April 2008

Volume 27, Issue 2

Pages i–xxii, 155–717

  1. Invited Talks

    1. Top of page
    2. Invited Talks
    3. Scanning and Reconstruction
    4. Perception for Rendering and Animation
    5. Occlusion and Volume Rendering
    6. Geometry Processing
    7. Video and Relighting
    8. Interactive and Sketch-based Techniques
    9. GPU Rendering and Ray-Casting
    10. Character Animation
    11. Textures and Arrangements
    12. Parameterization and Transformations
    13. Fluids and Simulation
    14. Rendering and Simplification
    15. Rendering Volume Effects
    16. Imaging and Warping
    17. Image-Based Techniques
    18. Points and Meshes
    19. Shadows and Lighting
    20. Imaging and Projectors
    1. Frontmatter (pages i–xxii)

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01170.x

  2. Scanning and Reconstruction

    1. Top of page
    2. Invited Talks
    3. Scanning and Reconstruction
    4. Perception for Rendering and Animation
    5. Occlusion and Volume Rendering
    6. Geometry Processing
    7. Video and Relighting
    8. Interactive and Sketch-based Techniques
    9. GPU Rendering and Ray-Casting
    10. Character Animation
    11. Textures and Arrangements
    12. Parameterization and Transformations
    13. Fluids and Simulation
    14. Rendering and Simplification
    15. Rendering Volume Effects
    16. Imaging and Warping
    17. Image-Based Techniques
    18. Points and Meshes
    19. Shadows and Lighting
    20. Imaging and Projectors
    1. Surface Reconstruction From Non-parallel Curve Networks (pages 155–163)

      L. Liu, C. Bajaj, J. O. Deasy, D. A. Low and T. Ju

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01112.x

    2. High-Resolution Volumetric Computation of Offset Surfaces with Feature Preservation (pages 165–174)

      Darko Pavić and Leif Kobbelt

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01113.x

    3. Reduced Depth and Visual Hulls of Complex 3D Scenes (pages 175–182)

      Alexander Bogomjakov and Craig Gotsman

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01114.x

  3. Perception for Rendering and Animation

    1. Top of page
    2. Invited Talks
    3. Scanning and Reconstruction
    4. Perception for Rendering and Animation
    5. Occlusion and Volume Rendering
    6. Geometry Processing
    7. Video and Relighting
    8. Interactive and Sketch-based Techniques
    9. GPU Rendering and Ray-Casting
    10. Character Animation
    11. Textures and Arrangements
    12. Parameterization and Transformations
    13. Fluids and Simulation
    14. Rendering and Simplification
    15. Rendering Volume Effects
    16. Imaging and Warping
    17. Image-Based Techniques
    18. Points and Meshes
    19. Shadows and Lighting
    20. Imaging and Projectors
    1. Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video Compression (pages 183–192)

      Robert Herzog, Shinichi Kinuwaki, Karol Myszkowski and Hans-Peter Seidel

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01115.x

    2. Apparent Greyscale: A Simple and Fast Conversion to Perceptually Accurate Images and Video (pages 193–200)

      Kaleigh Smith, Pierre-Edouard Landes, Joëlle Thollot and Karol Myszkowski

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01116.x

    3. Effect of Character Animacy and Preparatory Motion on Perceptual Magnitude of Errors in Ballistic Motion (pages 201–210)

      P. S. A. Reitsma, J. Andrews and N. S. Pollard

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01117.x

  4. Occlusion and Volume Rendering

    1. Top of page
    2. Invited Talks
    3. Scanning and Reconstruction
    4. Perception for Rendering and Animation
    5. Occlusion and Volume Rendering
    6. Geometry Processing
    7. Video and Relighting
    8. Interactive and Sketch-based Techniques
    9. GPU Rendering and Ray-Casting
    10. Character Animation
    11. Textures and Arrangements
    12. Parameterization and Transformations
    13. Fluids and Simulation
    14. Rendering and Simplification
    15. Rendering Volume Effects
    16. Imaging and Warping
    17. Image-Based Techniques
    18. Points and Meshes
    19. Shadows and Lighting
    20. Imaging and Projectors
    1. Lighting and Occlusion in a Wave-Based Framework (pages 211–220)

      Remo Ziegler, Simone Croci and Markus Gross

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01118.x

    2. CHC++: Coherent Hierarchical Culling Revisited (pages 221–230)

      Oliver Mattausch, Jiří Bittner and Michael Wimmer

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01119.x

    3. GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display (pages 231–240)

      Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitiàn, Fabio Marton and Giovanni Pintore

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01120.x

  5. Geometry Processing

    1. Top of page
    2. Invited Talks
    3. Scanning and Reconstruction
    4. Perception for Rendering and Animation
    5. Occlusion and Volume Rendering
    6. Geometry Processing
    7. Video and Relighting
    8. Interactive and Sketch-based Techniques
    9. GPU Rendering and Ray-Casting
    10. Character Animation
    11. Textures and Arrangements
    12. Parameterization and Transformations
    13. Fluids and Simulation
    14. Rendering and Simplification
    15. Rendering Volume Effects
    16. Imaging and Warping
    17. Image-Based Techniques
    18. Points and Meshes
    19. Shadows and Lighting
    20. Imaging and Projectors
    1. Curvature-Domain Shape Processing (pages 241–250)

      Michael Eigensatz, Robert W. Sumner and Mark Pauly

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01121.x

    2. Spectral Geometry Processing with Manifold Harmonics (pages 251–260)

      B. Vallet and B. Lévy

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01122.x

    3. Fast Force Field Approximation and its Application to Skeletonization of Discrete 3D Objects (pages 261–270)

      D. Brunner and G. Brunnett

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01123.x

  6. Video and Relighting

    1. Top of page
    2. Invited Talks
    3. Scanning and Reconstruction
    4. Perception for Rendering and Animation
    5. Occlusion and Volume Rendering
    6. Geometry Processing
    7. Video and Relighting
    8. Interactive and Sketch-based Techniques
    9. GPU Rendering and Ray-Casting
    10. Character Animation
    11. Textures and Arrangements
    12. Parameterization and Transformations
    13. Fluids and Simulation
    14. Rendering and Simplification
    15. Rendering Volume Effects
    16. Imaging and Warping
    17. Image-Based Techniques
    18. Points and Meshes
    19. Shadows and Lighting
    20. Imaging and Projectors
    1. Video Relighting Using Infrared Illumination (pages 271–279)

      Oliver Wang, James Davis, Erika Chuang, Ian Rickard, Krystle De Mesa and Chirag Dave

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01124.x

    2. Augmented Panoramic Video (pages 281–290)

      C. Hermans, C. Vanaken, T. Mertens, F. Van Reeth and P. Bekaert

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01125.x

    3. Stereo Light Probe (pages 291–300)

      Massimiliano Corsini, Marco Callieri and Paolo Cignoni

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01126.x

  7. Interactive and Sketch-based Techniques

    1. Top of page
    2. Invited Talks
    3. Scanning and Reconstruction
    4. Perception for Rendering and Animation
    5. Occlusion and Volume Rendering
    6. Geometry Processing
    7. Video and Relighting
    8. Interactive and Sketch-based Techniques
    9. GPU Rendering and Ray-Casting
    10. Character Animation
    11. Textures and Arrangements
    12. Parameterization and Transformations
    13. Fluids and Simulation
    14. Rendering and Simplification
    15. Rendering Volume Effects
    16. Imaging and Warping
    17. Image-Based Techniques
    18. Points and Meshes
    19. Shadows and Lighting
    20. Imaging and Projectors
    1. Sketching and Composing Widgets for 3D Manipulation (pages 301–310)

      Ryan Schmidt, Karan Singh and Ravin Balakrishnan

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01127.x

    2. Real-Time Rendering and Editing of Vector-based Terrains (pages 311–320)

      Eric Bruneton and Fabrice Neyret

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01128.x

    3. Sketch-Based Procedural Surface Modeling and Compositing Using Surface Trees (pages 321–330)

      Ryan Schmidt and Karan Singh

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01129.x

  8. GPU Rendering and Ray-Casting

    1. Top of page
    2. Invited Talks
    3. Scanning and Reconstruction
    4. Perception for Rendering and Animation
    5. Occlusion and Volume Rendering
    6. Geometry Processing
    7. Video and Relighting
    8. Interactive and Sketch-based Techniques
    9. GPU Rendering and Ray-Casting
    10. Character Animation
    11. Textures and Arrangements
    12. Parameterization and Transformations
    13. Fluids and Simulation
    14. Rendering and Simplification
    15. Rendering Volume Effects
    16. Imaging and Warping
    17. Image-Based Techniques
    18. Points and Meshes
    19. Shadows and Lighting
    20. Imaging and Projectors
    1. Hardware-Accelerated, High-Quality Rendering Based on Trivariate Splines Approximating Volume Data (pages 331–340)

      Thomas Kalbe and Frank Zeilfelder

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01130.x

    2. Zippy: A Framework for Computation and Visualization on a GPU Cluster (pages 341–350)

      Zhe Fan, Feng Qiu and Arie E. Kaufman

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01131.x

    3. GPU-based Fast Ray Casting for a Large Number of Metaballs (pages 351–360)

      Yoshihiro Kanamori, Zoltan Szego and Tomoyuki Nishita

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01132.x

    4. Ray Casting Algebraic Surfaces using the Frustum Form (pages 361–370)

      Martin Reimers and Johan Seland

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01133.x

  9. Character Animation

    1. Top of page
    2. Invited Talks
    3. Scanning and Reconstruction
    4. Perception for Rendering and Animation
    5. Occlusion and Volume Rendering
    6. Geometry Processing
    7. Video and Relighting
    8. Interactive and Sketch-based Techniques
    9. GPU Rendering and Ray-Casting
    10. Character Animation
    11. Textures and Arrangements
    12. Parameterization and Transformations
    13. Fluids and Simulation
    14. Rendering and Simplification
    15. Rendering Volume Effects
    16. Imaging and Warping
    17. Image-Based Techniques
    18. Points and Meshes
    19. Shadows and Lighting
    20. Imaging and Projectors
    1. Simulation of Human Motion Data using Short-Horizon Model-Predictive Control (pages 371–380)

      M. Da Silva, Y. Abe and J. Popović

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01134.x

    2. Expressive Facial Gestures From Motion Capture Data (pages 381–388)

      Eunjung Ju and Jehee Lee

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01135.x

    3. Automatic Conversion of Mesh Animations into Skeleton-based Animations (pages 389–397)

      Edilson De Aguiar, Christian Theobalt, Sebastian Thrun and Hans-Peter Seidel

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01136.x

    4. Articulated Object Reconstruction and Markerless Motion Capture from Depth Video (pages 399–408)

      Yuri Pekelny and Craig Gotsman

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01137.x

  10. Textures and Arrangements

    1. Top of page
    2. Invited Talks
    3. Scanning and Reconstruction
    4. Perception for Rendering and Animation
    5. Occlusion and Volume Rendering
    6. Geometry Processing
    7. Video and Relighting
    8. Interactive and Sketch-based Techniques
    9. GPU Rendering and Ray-Casting
    10. Character Animation
    11. Textures and Arrangements
    12. Parameterization and Transformations
    13. Fluids and Simulation
    14. Rendering and Simplification
    15. Rendering Volume Effects
    16. Imaging and Warping
    17. Image-Based Techniques
    18. Points and Meshes
    19. Shadows and Lighting
    20. Imaging and Projectors
    1. Floating Textures (pages 409–418)

      M. Eisemann, B. De Decker, M. Magnor, P. Bekaert, E. De Aguiar, N. Ahmed, C. Theobalt and A. Sellent

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01138.x

    2. Texture Synthesis From Photographs (pages 419–428)

      C. Eisenacher, S. Lefebvre and M. Stamminger

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01139.x

    3. An Example-based Procedural System for Element Arrangement (pages 429–436)

      Takashi Ijiri, Radomír Mêch, Takeo Igarashi and Gavin Miller

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01140.x

  11. Parameterization and Transformations

    1. Top of page
    2. Invited Talks
    3. Scanning and Reconstruction
    4. Perception for Rendering and Animation
    5. Occlusion and Volume Rendering
    6. Geometry Processing
    7. Video and Relighting
    8. Interactive and Sketch-based Techniques
    9. GPU Rendering and Ray-Casting
    10. Character Animation
    11. Textures and Arrangements
    12. Parameterization and Transformations
    13. Fluids and Simulation
    14. Rendering and Simplification
    15. Rendering Volume Effects
    16. Imaging and Warping
    17. Image-Based Techniques
    18. Points and Meshes
    19. Shadows and Lighting
    20. Imaging and Projectors
    1. Manifold-valued Thin-Plate Splines with Applications in Computer Graphics (pages 437–448)

      Florian Steinke, Matthias Hein, Jan Peters and Bernhard Schölkopf

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01141.x

    2. Conformal Flattening by Curvature Prescription and Metric Scaling (pages 449–458)

      Mirela Ben-Chen, Craig Gotsman and Guy Bunin

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01142.x

    3. Higher Order Barycentric Coordinates (pages 459–466)

      Torsten Langer and Hans-Peter Seidel

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01143.x

  12. Fluids and Simulation

    1. Top of page
    2. Invited Talks
    3. Scanning and Reconstruction
    4. Perception for Rendering and Animation
    5. Occlusion and Volume Rendering
    6. Geometry Processing
    7. Video and Relighting
    8. Interactive and Sketch-based Techniques
    9. GPU Rendering and Ray-Casting
    10. Character Animation
    11. Textures and Arrangements
    12. Parameterization and Transformations
    13. Fluids and Simulation
    14. Rendering and Simplification
    15. Rendering Volume Effects
    16. Imaging and Warping
    17. Image-Based Techniques
    18. Points and Meshes
    19. Shadows and Lighting
    20. Imaging and Projectors
    1. A Semi-Lagrangian CIP Fluid Solver without Dimensional Splitting (pages 467–475)

      Doyub Kim, Oh-young Song and Hyeong-Seok Ko

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01144.x

    2. A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects (pages 477–486)

      Yoshinori Dobashi, Yasuhiro Matsuda, Tsuyoshi Yamamoto and Tomoyuki Nishita

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01145.x

    3. Fluid in Video: Augmenting Real Video with Simulated Fluids (pages 487–496)

      Vivek Kwatra, Philippos Mordohai, Rahul Narain, Sashi Kumar Penta, Mark Carlsonk, Marc Pollefeys and Ming C. Lin

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01146.x

    4. An Adaptive Contact Model for the Robust Simulation of Knots (pages 497–506)

      Jonas Spillmann and Matthias Teschner

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01147.x

  13. Rendering and Simplification

    1. Top of page
    2. Invited Talks
    3. Scanning and Reconstruction
    4. Perception for Rendering and Animation
    5. Occlusion and Volume Rendering
    6. Geometry Processing
    7. Video and Relighting
    8. Interactive and Sketch-based Techniques
    9. GPU Rendering and Ray-Casting
    10. Character Animation
    11. Textures and Arrangements
    12. Parameterization and Transformations
    13. Fluids and Simulation
    14. Rendering and Simplification
    15. Rendering Volume Effects
    16. Imaging and Warping
    17. Image-Based Techniques
    18. Points and Meshes
    19. Shadows and Lighting
    20. Imaging and Projectors
    1. Single-pass Scalable Subsurface Rendering with Lightcuts (pages 507–516)

      Adam Arbree, Bruce Walter and Kavita Bala

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01148.x

    2. Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling (pages 517–526)

      Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-Shian Huang and Jung-Hong Chuang

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01149.x

    3. Photo-realistic Rendering of Metallic Car Paint from Image-Based Measurements (pages 527–536)

      Martin Rump, Gero Müller, Ralf Sarlette, Dirk Koch and Reinhard Klein

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01150.x

    4. Efficient and Dynamic Simplification of Line Drawings (pages 537–545)

      Amit Shesh and Baoquan Chen

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01151.x

  14. Rendering Volume Effects

    1. Top of page
    2. Invited Talks
    3. Scanning and Reconstruction
    4. Perception for Rendering and Animation
    5. Occlusion and Volume Rendering
    6. Geometry Processing
    7. Video and Relighting
    8. Interactive and Sketch-based Techniques
    9. GPU Rendering and Ray-Casting
    10. Character Animation
    11. Textures and Arrangements
    12. Parameterization and Transformations
    13. Fluids and Simulation
    14. Rendering and Simplification
    15. Rendering Volume Effects
    16. Imaging and Warping
    17. Image-Based Techniques
    18. Points and Meshes
    19. Shadows and Lighting
    20. Imaging and Projectors
    1. Visualizing Underwater Ocean Optics (pages 547–556)

      Diego Gutierrez, Francisco J. Seron, Adolfo Munoz and Oscar Anson

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01152.x

    2. The Beam Radiance Estimate for Volumetric Photon Mapping (pages 557–566)

      Wojciech Jarosz, Matthias Zwicker and Henrik Wann Jensen

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01153.x

    3. Interactive Volume Rendering with Dynamic Ambient Occlusion and Color Bleeding (pages 567–576)

      Timo Ropinski, Jennis Meyer-Spradow, Stefan Diepenbrock, Jörg Mensmann and Klaus Hinrichs

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01154.x

  15. Imaging and Warping

    1. Top of page
    2. Invited Talks
    3. Scanning and Reconstruction
    4. Perception for Rendering and Animation
    5. Occlusion and Volume Rendering
    6. Geometry Processing
    7. Video and Relighting
    8. Interactive and Sketch-based Techniques
    9. GPU Rendering and Ray-Casting
    10. Character Animation
    11. Textures and Arrangements
    12. Parameterization and Transformations
    13. Fluids and Simulation
    14. Rendering and Simplification
    15. Rendering Volume Effects
    16. Imaging and Warping
    17. Image-Based Techniques
    18. Points and Meshes
    19. Shadows and Lighting
    20. Imaging and Projectors
    1. The Shadow Meets the Mask: Pyramid-Based Shadow Removal (pages 577–586)

      Yael Shor and Dani Lischinski

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01155.x

    2. Detail-In-Context Visualization for Satellite Imagery (pages 587–596)

      Joachim Böttger, Martin Preiser, Michael Balzer and Oliver Deussen

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01156.x

    3. Viewfinder Alignment (pages 597–606)

      Andrew Adams, Natasha Gelfand and Kari Pulli

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01157.x

  16. Image-Based Techniques

    1. Top of page
    2. Invited Talks
    3. Scanning and Reconstruction
    4. Perception for Rendering and Animation
    5. Occlusion and Volume Rendering
    6. Geometry Processing
    7. Video and Relighting
    8. Interactive and Sketch-based Techniques
    9. GPU Rendering and Ray-Casting
    10. Character Animation
    11. Textures and Arrangements
    12. Parameterization and Transformations
    13. Fluids and Simulation
    14. Rendering and Simplification
    15. Rendering Volume Effects
    16. Imaging and Warping
    17. Image-Based Techniques
    18. Points and Meshes
    19. Shadows and Lighting
    20. Imaging and Projectors
    1. Image-based Aging Using Evolutionary Computing (pages 607–616)

      Daniel Hubball, Min Chen and Phil W. Grant

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01158.x

    2. Image-based Material Weathering (pages 617–626)

      Su Xuey, Jiaping Wang, Xin Tong, Qionghai Dai and Baining Guo

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01159.x

    3. Image-based Shaving (pages 627–635)

      Minh Hoai Nguyen, Jean-Francois Lalonde, Alexei A. Efros and Fernando De la Torre

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01160.x

  17. Points and Meshes

    1. Top of page
    2. Invited Talks
    3. Scanning and Reconstruction
    4. Perception for Rendering and Animation
    5. Occlusion and Volume Rendering
    6. Geometry Processing
    7. Video and Relighting
    8. Interactive and Sketch-based Techniques
    9. GPU Rendering and Ray-Casting
    10. Character Animation
    11. Textures and Arrangements
    12. Parameterization and Transformations
    13. Fluids and Simulation
    14. Rendering and Simplification
    15. Rendering Volume Effects
    16. Imaging and Warping
    17. Image-Based Techniques
    18. Points and Meshes
    19. Shadows and Lighting
    20. Imaging and Projectors
    1. Distortion-Free Steganography for Polygonal Meshes (pages 637–642)

      Alexander Bogomjakov, Craig Gotsman and Martin Isenburg

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01161.x

    2. Sparse points matching by combining 3D mesh saliency with statistical descriptors (pages 643–652)

      U. Castellani, M. Cristani, S. Fantoni and V. Murino

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01162.x

    3. Dynamic Sampling and Rendering of Algebraic Point Set Surfaces (pages 653–662)

      Gaël Guennebaud, Marcel Germann and Markus Gross

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01163.x

  18. Shadows and Lighting

    1. Top of page
    2. Invited Talks
    3. Scanning and Reconstruction
    4. Perception for Rendering and Animation
    5. Occlusion and Volume Rendering
    6. Geometry Processing
    7. Video and Relighting
    8. Interactive and Sketch-based Techniques
    9. GPU Rendering and Ray-Casting
    10. Character Animation
    11. Textures and Arrangements
    12. Parameterization and Transformations
    13. Fluids and Simulation
    14. Rendering and Simplification
    15. Rendering Volume Effects
    16. Imaging and Warping
    17. Image-Based Techniques
    18. Points and Meshes
    19. Shadows and Lighting
    20. Imaging and Projectors
    1. Accurate Shadows by Depth Complexity Sampling (pages 663–674)

      Vincent Forest, Loïc Barthe and Mathias Paulin

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01164.x

    2. Deep Opacity Maps (pages 675–680)

      Cem Yuksel and John Keyser

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01165.x

    3. Practical Product Importance Sampling for Direct Illumination (pages 681–690)

      Petrik Clarberg and Tomas Akenine-Möllery

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01166.x

  19. Imaging and Projectors

    1. Top of page
    2. Invited Talks
    3. Scanning and Reconstruction
    4. Perception for Rendering and Animation
    5. Occlusion and Volume Rendering
    6. Geometry Processing
    7. Video and Relighting
    8. Interactive and Sketch-based Techniques
    9. GPU Rendering and Ray-Casting
    10. Character Animation
    11. Textures and Arrangements
    12. Parameterization and Transformations
    13. Fluids and Simulation
    14. Rendering and Simplification
    15. Rendering Volume Effects
    16. Imaging and Warping
    17. Image-Based Techniques
    18. Points and Meshes
    19. Shadows and Lighting
    20. Imaging and Projectors
    1. Characterization for High Dynamic Range Imaging (pages 691–697)

      Min H. Kim and Jan Kautz

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01167.x

    2. Modeling a Generic Tone-mapping Operator (pages 699–708)

      Rafał Mantiuk and Hans-Peter Seidel

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01168.x

    3. Agile Spectrum Imaging: Programmable Wavelength Modulation for Cameras and Projectors (pages 709–717)

      Ankit Mohan, Ramesh Raskar and Jack Tumblin

      Article first published online: 24 APR 2008 | DOI: 10.1111/j.1467-8659.2008.01169.x

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