Computer Graphics Forum

Cover image for Vol. 27 Issue 4

June 2008

Volume 27, Issue 4

Pages 1079–1321

  1. Participating Media

    1. Top of page
    2. Participating Media
    3. Global Illumination
    4. Local Illumination
    5. Textures
    6. Real Time
    7. Artistic Rendering
    8. Ray Tracing 1
    9. Computational Imaging
    10. Soft Shadows and Light Fields
    11. Ray Tracing 2
    1. Precomputed Atmospheric Scattering (pages 1079–1086)

      Eric Bruneton and Fabrice Neyret

      Version of Record online: 10 SEP 2008 | DOI: 10.1111/j.1467-8659.2008.01245.x

    2. Irradiance Gradients in the Presence of Participating Media and Occlusions (pages 1087–1096)

      Wojciech Jarosz, Matthias Zwicker and Henrik Wann Jensen

      Version of Record online: 10 SEP 2008 | DOI: 10.1111/j.1467-8659.2008.01246.x

    3. Sequential Monte Carlo Adaptation in Low-Anisotropy Participating Media (pages 1097–1104)

      Vincent Pegoraro, Ingo Wald and Steven G. Parker

      Version of Record online: 10 SEP 2008 | DOI: 10.1111/j.1467-8659.2008.01247.x

  2. Global Illumination

    1. Top of page
    2. Participating Media
    3. Global Illumination
    4. Local Illumination
    5. Textures
    6. Real Time
    7. Artistic Rendering
    8. Ray Tracing 1
    9. Computational Imaging
    10. Soft Shadows and Light Fields
    11. Ray Tracing 2
    1. Tensor Clustering for Rendering Many-Light Animations (pages 1105–1114)

      Miloš Hašan, Edgar Velázquez-Armendáriz, Fabio Pellacini and Kavita Bala

      Version of Record online: 10 SEP 2008 | DOI: 10.1111/j.1467-8659.2008.01248.x

    2. Table-driven Adaptive Importance Sampling (pages 1115–1123)

      David Cline, Daniel Adams and Parris Egbert

      Version of Record online: 10 SEP 2008 | DOI: 10.1111/j.1467-8659.2008.01249.x

  3. Local Illumination

    1. Top of page
    2. Participating Media
    3. Global Illumination
    4. Local Illumination
    5. Textures
    6. Real Time
    7. Artistic Rendering
    8. Ray Tracing 1
    9. Computational Imaging
    10. Soft Shadows and Light Fields
    11. Ray Tracing 2
    1. Exploiting Visibility Correlation in Direct Illumination (pages 1125–1136)

      Petrik Clarberg and Tomas Akenine-Möller

      Version of Record online: 10 SEP 2008 | DOI: 10.1111/j.1467-8659.2008.01250.x

    2. An Analysis of the In-Out BRDF Factorization for View-Dependent Relighting (pages 1137–1145)

      Dhruv Mahajan, Yu-Ting Tseng and Ravi Ramamoorthi

      Version of Record online: 10 SEP 2008 | DOI: 10.1111/j.1467-8659.2008.01251.x

    3. Real-time Shading with Filtered Importance Sampling (pages 1147–1154)

      Jaroslav Křivánek and Mark Colbert

      Version of Record online: 10 SEP 2008 | DOI: 10.1111/j.1467-8659.2008.01252.x

  4. Textures

    1. Top of page
    2. Participating Media
    3. Global Illumination
    4. Local Illumination
    5. Textures
    6. Real Time
    7. Artistic Rendering
    8. Ray Tracing 1
    9. Computational Imaging
    10. Soft Shadows and Light Fields
    11. Ray Tracing 2
    1. Ptex: Per-Face Texture Mapping for Production Rendering (pages 1155–1164)

      Brent Burley and Dylan Lacewell

      Version of Record online: 10 SEP 2008 | DOI: 10.1111/j.1467-8659.2008.01253.x

    2. Lazy Solid Texture Synthesis (pages 1165–1174)

      Yue Dong, Sylvain Lefebvre, Xin Tong and George Drettakis

      Version of Record online: 10 SEP 2008 | DOI: 10.1111/j.1467-8659.2008.01254.x

  5. Real Time

    1. Top of page
    2. Participating Media
    3. Global Illumination
    4. Local Illumination
    5. Textures
    6. Real Time
    7. Artistic Rendering
    8. Ray Tracing 1
    9. Computational Imaging
    10. Soft Shadows and Light Fields
    11. Ray Tracing 2
    1. Frame Sequential Interpolation for Discrete Level-of-Detail Rendering (pages 1175–1181)

      Daniel Scherzer and Michael Wimmer

      Version of Record online: 10 SEP 2008 | DOI: 10.1111/j.1467-8659.2008.01255.x

    2. Geometry-Aware Framebuffer Level of Detail (pages 1183–1188)

      Lei Yang, Pedro V. Sander and Jason Lawrence

      Version of Record online: 10 SEP 2008 | DOI: 10.1111/j.1467-8659.2008.01256.x

    3. Rendering Trees with Indirect Lighting in Real Time (pages 1189–1198)

      K. Boulanger, K. Bouatouch and S. Pattanaik

      Version of Record online: 10 SEP 2008 | DOI: 10.1111/j.1467-8659.2008.01257.x

  6. Artistic Rendering

    1. Top of page
    2. Participating Media
    3. Global Illumination
    4. Local Illumination
    5. Textures
    6. Real Time
    7. Artistic Rendering
    8. Ray Tracing 1
    9. Computational Imaging
    10. Soft Shadows and Light Fields
    11. Ray Tracing 2
    1. Stylized Vector Art from 3D Models with Region Support (pages 1199–1207)

      Elmar Eisemann, Holger Winnemöller, John C. Hart and David Salesin

      Version of Record online: 10 SEP 2008 | DOI: 10.1111/j.1467-8659.2008.01258.x

    2. Feature-guided Image Stippling (pages 1209–1216)

      Dongyeon Kim, Minjung Son, Yunjin Lee, Henry Kang and Seungyong Lee

      Version of Record online: 10 SEP 2008 | DOI: 10.1111/j.1467-8659.2008.01259.x

    3. iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting (pages 1217–1223)

      Juraj Obert, Jaroslav Křrivánek, Fabio Pellacini, Daniel Sýkora and Sumanta Pattanaik

      Version of Record online: 10 SEP 2008 | DOI: 10.1111/j.1467-8659.2008.01260.x

  7. Ray Tracing 1

    1. Top of page
    2. Participating Media
    3. Global Illumination
    4. Local Illumination
    5. Textures
    6. Real Time
    7. Artistic Rendering
    8. Ray Tracing 1
    9. Computational Imaging
    10. Soft Shadows and Light Fields
    11. Ray Tracing 2
    1. Shallow Bounding Volume Hierarchies for Fast SIMD Ray Tracing of Incoherent Rays (pages 1225–1233)

      H. Dammertz, J. Hanika and A. Keller

      Version of Record online: 10 SEP 2008 | DOI: 10.1111/j.1467-8659.2008.01261.x

    2. Compact, Fast and Robust Grids for Ray Tracing (pages 1235–1244)

      Ares Lagae and Philip Dutré

      Version of Record online: 10 SEP 2008 | DOI: 10.1111/j.1467-8659.2008.01262.x

  8. Computational Imaging

    1. Top of page
    2. Participating Media
    3. Global Illumination
    4. Local Illumination
    5. Textures
    6. Real Time
    7. Artistic Rendering
    8. Ray Tracing 1
    9. Computational Imaging
    10. Soft Shadows and Light Fields
    11. Ray Tracing 2
    1. Combining Confocal Imaging and Descattering (pages 1245–1253)

      Christian Fuchs, Michael Heinz, Marc Levoy, Hans-Peter Seidel and Hendrik P. A. Lensch

      Version of Record online: 10 SEP 2008 | DOI: 10.1111/j.1467-8659.2008.01263.x

    2. Enhancement of Bright Video Features for HDR Displays (pages 1265–1274)

      P. Didyk, R. Mantiuk, M. Hein and H.P. Seidel

      Version of Record online: 10 SEP 2008 | DOI: 10.1111/j.1467-8659.2008.01265.x

  9. Soft Shadows and Light Fields

    1. Top of page
    2. Participating Media
    3. Global Illumination
    4. Local Illumination
    5. Textures
    6. Real Time
    7. Artistic Rendering
    8. Ray Tracing 1
    9. Computational Imaging
    10. Soft Shadows and Light Fields
    11. Ray Tracing 2
    1. Fast Soft Self-Shadowing on Dynamic Height Fields (pages 1275–1283)

      John Snydre and Derek Nowrouzezahrai

      Version of Record online: 10 SEP 2008 | DOI: 10.1111/j.1467-8659.2008.01266.x

    2. Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps (pages 1285–1292)

      Erik Sintorn, Elmar Eisemann and Ulf Assarsson

      Version of Record online: 10 SEP 2008 | DOI: 10.1111/j.1467-8659.2008.01267.x

    3. Free Form Incident Light Fields (pages 1293–1301)

      J. Unger, S. Gustavson, P. Larsson and A. Ynnerman

      Version of Record online: 10 SEP 2008 | DOI: 10.1111/j.1467-8659.2008.01268.x

  10. Ray Tracing 2

    1. Top of page
    2. Participating Media
    3. Global Illumination
    4. Local Illumination
    5. Textures
    6. Real Time
    7. Artistic Rendering
    8. Ray Tracing 1
    9. Computational Imaging
    10. Soft Shadows and Light Fields
    11. Ray Tracing 2
    1. Accelerating Ray Tracing using Constrained Tetrahedralizations (pages 1303–1312)

      Ares Lagae and Philip Dutré

      Version of Record online: 10 SEP 2008 | DOI: 10.1111/j.1467-8659.2008.01269.x

    2. ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models (pages 1313–1321)

      Christian Lauterbach, Sung-eui Yoon, Ming Tang and Dinesh Manocha

      Version of Record online: 10 SEP 2008 | DOI: 10.1111/j.1467-8659.2008.01270.x

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