Computer Graphics Forum

Cover image for Vol. 28 Issue 2

April 2009

Volume 28, Issue 2

Pages i–xix, 173–726

  1. Invited Talks

    1. Top of page
    2. Invited Talks
    3. Human Perception and Green Graphics
    4. Fluids and Beyond
    5. Shadows and Global Illumination
    6. Motion Synthesis
    7. Caustics and Scattering
    8. Motion Compression
    9. GPU
    10. Shape Analysis and Helices
    11. Captured Models
    12. Interactive Cities and Terrain
    13. Model Reconstruction
    14. All about Trees
    15. Deformations
    16. The Joy of Math and Cartoon Drawing
    17. Computational Photography and Image Manipulation
    18. Virtual Humans
    19. Textures and Video
    20. Symmetry Detection and Intelligent Galleries
    1. Frontmatter (pages i–xix)

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01355.x

  2. Human Perception and Green Graphics

    1. Top of page
    2. Invited Talks
    3. Human Perception and Green Graphics
    4. Fluids and Beyond
    5. Shadows and Global Illumination
    6. Motion Synthesis
    7. Caustics and Scattering
    8. Motion Compression
    9. GPU
    10. Shape Analysis and Helices
    11. Captured Models
    12. Interactive Cities and Terrain
    13. Model Reconstruction
    14. All about Trees
    15. Deformations
    16. The Joy of Math and Cartoon Drawing
    17. Computational Photography and Image Manipulation
    18. Virtual Humans
    19. Textures and Video
    20. Symmetry Detection and Intelligent Galleries
    1. Predicting Display Visibility Under Dynamically Changing Lighting Conditions (pages 173–182)

      Tunç Ozan Aydin, Karol Myszkowski and Hans-Peter Seidel

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01356.x

    2. Temporal Glare: Real-Time Dynamic Simulation of the Scattering in the Human Eye (pages 183–192)

      T. Ritschel, M. Ihrke, J. R. Frisvad, J. Coppens, K. Myszkowski and H.-P. Seidel

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01357.x

      Corrected by:

      Erratum

      Vol. 28, Issue 8, 2396, Article first published online: 9 DEC 2009

    3. Color correction for tone mapping (pages 193–202)

      R. Mantiuk, R. Mantiuk, A. Tomaszewska and W. Heidrich

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01358.x

    4. Energy Aware Color Sets (pages 203–211)

      Johnson Chuang, Daniel Weiskopf and Torsten Möller

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01359.x

  3. Fluids and Beyond

    1. Top of page
    2. Invited Talks
    3. Human Perception and Green Graphics
    4. Fluids and Beyond
    5. Shadows and Global Illumination
    6. Motion Synthesis
    7. Caustics and Scattering
    8. Motion Compression
    9. GPU
    10. Shape Analysis and Helices
    11. Captured Models
    12. Interactive Cities and Terrain
    13. Model Reconstruction
    14. All about Trees
    15. Deformations
    16. The Joy of Math and Cartoon Drawing
    17. Computational Photography and Image Manipulation
    18. Virtual Humans
    19. Textures and Video
    20. Symmetry Detection and Intelligent Galleries
    1. Mixing Fluids and Granular Materials (pages 213–218)

      Toon Lenaerts and Philip Dutré

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01360.x

    2. Hydraulic Erosion Using Smoothed Particle Hydrodynamics (pages 219–228)

      P. Krištof, B. Beneš, J. Křivánek and O. Št'ava

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01361.x

    3. Simulation of two-phase flow with sub-scale droplet and bubble effects (pages 229–238)

      Viorel Mihalef, Dimitris Metaxas and Mark Sussman

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01362.x

    4. Scalable real-time animation of rivers (pages 239–248)

      Qizhi Yu, Fabrice Neyret, Eric Bruneton and Nicolas Holzschuch

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01363.x

  4. Shadows and Global Illumination

    1. Top of page
    2. Invited Talks
    3. Human Perception and Green Graphics
    4. Fluids and Beyond
    5. Shadows and Global Illumination
    6. Motion Synthesis
    7. Caustics and Scattering
    8. Motion Compression
    9. GPU
    10. Shape Analysis and Helices
    11. Captured Models
    12. Interactive Cities and Terrain
    13. Model Reconstruction
    14. All about Trees
    15. Deformations
    16. The Joy of Math and Cartoon Drawing
    17. Computational Photography and Image Manipulation
    18. Virtual Humans
    19. Textures and Video
    20. Symmetry Detection and Intelligent Galleries
    1. Shadowing Dynamic Scenes with Arbitrary BRDFs (pages 249–258)

      Derek Nowrouzezahrai, Evangelos Kalogerakis and Eugene Fiume

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01364.x

    2. Anisotropic Radiance-Cache Splatting for Efficiently Computing High-Quality Global Illumination with Lightcuts (pages 259–268)

      Robert Herzog, Karol Myszkowski and Hans-Peter Seidel

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01365.x

    3. Bidirectional Importance Sampling for Unstructured Direct Illumination (pages 269–278)

      Rui Wang and Oskar Åkerlund

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01366.x

  5. Motion Synthesis

    1. Top of page
    2. Invited Talks
    3. Human Perception and Green Graphics
    4. Fluids and Beyond
    5. Shadows and Global Illumination
    6. Motion Synthesis
    7. Caustics and Scattering
    8. Motion Compression
    9. GPU
    10. Shape Analysis and Helices
    11. Captured Models
    12. Interactive Cities and Terrain
    13. Model Reconstruction
    14. All about Trees
    15. Deformations
    16. The Joy of Math and Cartoon Drawing
    17. Computational Photography and Image Manipulation
    18. Virtual Humans
    19. Textures and Video
    20. Symmetry Detection and Intelligent Galleries
    1. Physics-driven Multi Dimensional Keyframe Animation for Artist-directable Interactive Character (pages 279–287)

      Hironori Mitake, Kazuyuki Asano, Takafumi Aoki, Salvati Marc, Makoto Sato and Shoichi Hasegawa

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01367.x

    2. Modal Locomotion: Animating Virtual Characters with Natural Vibrations (pages 289–298)

      P.G. Kry, L. Reveret, F. Faure and M.-P. Cani

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01368.x

    3. Character Motion Synthesis by Topology Coordinates (pages 299–308)

      Edmond S.L. Ho and Taku Komura

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01369.x

  6. Caustics and Scattering

    1. Top of page
    2. Invited Talks
    3. Human Perception and Green Graphics
    4. Fluids and Beyond
    5. Shadows and Global Illumination
    6. Motion Synthesis
    7. Caustics and Scattering
    8. Motion Compression
    9. GPU
    10. Shape Analysis and Helices
    11. Captured Models
    12. Interactive Cities and Terrain
    13. Model Reconstruction
    14. All about Trees
    15. Deformations
    16. The Joy of Math and Cartoon Drawing
    17. Computational Photography and Image Manipulation
    18. Virtual Humans
    19. Textures and Video
    20. Symmetry Detection and Intelligent Galleries
    1. Adaptive Caustic Maps Using Deferred Shading (pages 309–318)

      Chris Wyman and Greg Nichols

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01370.x

    2. Into the Blue: Better Caustics through Photon Relaxation (pages 319–328)

      B. Spencer and M.W. Jones

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01371.x

    3. An Analytical Solution to Single Scattering in Homogeneous Participating Media (pages 329–335)

      Vincent Pegoraro and Steven G. Parker

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01372.x

  7. Motion Compression

    1. Top of page
    2. Invited Talks
    3. Human Perception and Green Graphics
    4. Fluids and Beyond
    5. Shadows and Global Illumination
    6. Motion Synthesis
    7. Caustics and Scattering
    8. Motion Compression
    9. GPU
    10. Shape Analysis and Helices
    11. Captured Models
    12. Interactive Cities and Terrain
    13. Model Reconstruction
    14. All about Trees
    15. Deformations
    16. The Joy of Math and Cartoon Drawing
    17. Computational Photography and Image Manipulation
    18. Virtual Humans
    19. Textures and Video
    20. Symmetry Detection and Intelligent Galleries
    1. A Statistical Model of Human Pose and Body Shape (pages 337–346)

      N. Hasler, C. Stoll, M. Sunkel, B. Rosenhahn and H.-P. Seidel

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01373.x

    2. Simplification of Articulated Meshes (pages 347–353)

      Eric Landreneau and Scott Schaefer

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01374.x

    3. Motion Compression using Principal Geodesics Analysis (pages 355–364)

      M. Tournier, X. Wu, N. Courty, E. Arnaud and L. Revéret

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01375.x

  8. GPU

    1. Top of page
    2. Invited Talks
    3. Human Perception and Green Graphics
    4. Fluids and Beyond
    5. Shadows and Global Illumination
    6. Motion Synthesis
    7. Caustics and Scattering
    8. Motion Compression
    9. GPU
    10. Shape Analysis and Helices
    11. Captured Models
    12. Interactive Cities and Terrain
    13. Model Reconstruction
    14. All about Trees
    15. Deformations
    16. The Joy of Math and Cartoon Drawing
    17. Computational Photography and Image Manipulation
    18. Virtual Humans
    19. Textures and Video
    20. Symmetry Detection and Intelligent Galleries
    1. Fast GPU-based Adaptive Tessellation with CUDA (pages 365–374)

      Michael Schwarz and Marc Stamminger

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01376.x

    2. Fast BVH Construction on GPUs (pages 375–384)

      C. Lauterbach, M. Garland, S. Sengupta, D. Luebke and D. Manocha

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01377.x

    3. Out-of-core Data Management for Path Tracing on Hybrid Resources (pages 385–396)

      Brian Budge, Tony Bernardin, Jeff A. Stuart, Shubhabrata Sengupta, Kenneth I. Joy and John D. Owens

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01378.x

  9. Shape Analysis and Helices

    1. Top of page
    2. Invited Talks
    3. Human Perception and Green Graphics
    4. Fluids and Beyond
    5. Shadows and Global Illumination
    6. Motion Synthesis
    7. Caustics and Scattering
    8. Motion Compression
    9. GPU
    10. Shape Analysis and Helices
    11. Captured Models
    12. Interactive Cities and Terrain
    13. Model Reconstruction
    14. All about Trees
    15. Deformations
    16. The Joy of Math and Cartoon Drawing
    17. Computational Photography and Image Manipulation
    18. Virtual Humans
    19. Textures and Video
    20. Symmetry Detection and Intelligent Galleries
    1. A Part-aware Surface Metric for Shape Analysis (pages 397–406)

      Rong Liu, Hao Zhang, Ariel Shamir and Daniel Cohen-Or

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01379.x

    2. Shape Decomposition using Modal Analysis (pages 407–416)

      Qi-Xing Huang, Martin Wicke, Bart Adams and Leonidas Guibas

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01380.x

    3. Linear Time Super-Helices (pages 417–426)

      Florence Bertails

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01381.x

  10. Captured Models

    1. Top of page
    2. Invited Talks
    3. Human Perception and Green Graphics
    4. Fluids and Beyond
    5. Shadows and Global Illumination
    6. Motion Synthesis
    7. Caustics and Scattering
    8. Motion Compression
    9. GPU
    10. Shape Analysis and Helices
    11. Captured Models
    12. Interactive Cities and Terrain
    13. Model Reconstruction
    14. All about Trees
    15. Deformations
    16. The Joy of Math and Cartoon Drawing
    17. Computational Photography and Image Manipulation
    18. Virtual Humans
    19. Textures and Video
    20. Symmetry Detection and Intelligent Galleries
    1. Wrinkling Captured Garments Using Space-Time Data-Driven Deformation (pages 427–435)

      T. Popa, Q. Zhou, D. Bradley, V. Kraevoy, H. Fu, A. Sheffer and W. Heidrich

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01382.x

    2. Genuinity Signatures: Designing Signatures for Verifying 3D Object Genuinity (pages 437–446)

      Daniel G. Aliaga and Mikhail J. Atallah

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01383.x

    3. Range Scan Registration Using Reduced Deformable Models (pages 447–456)

      W. Chang and M. Zwicker

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01384.x

  11. Interactive Cities and Terrain

    1. Top of page
    2. Invited Talks
    3. Human Perception and Green Graphics
    4. Fluids and Beyond
    5. Shadows and Global Illumination
    6. Motion Synthesis
    7. Caustics and Scattering
    8. Motion Compression
    9. GPU
    10. Shape Analysis and Helices
    11. Captured Models
    12. Interactive Cities and Terrain
    13. Model Reconstruction
    14. All about Trees
    15. Deformations
    16. The Joy of Math and Cartoon Drawing
    17. Computational Photography and Image Manipulation
    18. Virtual Humans
    19. Textures and Video
    20. Symmetry Detection and Intelligent Galleries
    1. Arches: a Framework for Modeling Complex Terrains (pages 457–467)

      A. Peytavie, E. Galin, J. Grosjean and S. Merillou

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01385.x

    2. Structure-Preserving Reshape for Textured Architectural Scenes (pages 469–480)

      Marcio Cabral, Sylvain Lefebvre, Carsten Dachsbacher and George Drettakis

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01386.x

    3. Interactive Geometric Simulation of 4D Cities (pages 481–492)

      Basil Weber, Pascal Müller, Peter Wonka and Markus Gross

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01387.x

  12. Model Reconstruction

    1. Top of page
    2. Invited Talks
    3. Human Perception and Green Graphics
    4. Fluids and Beyond
    5. Shadows and Global Illumination
    6. Motion Synthesis
    7. Caustics and Scattering
    8. Motion Compression
    9. GPU
    10. Shape Analysis and Helices
    11. Captured Models
    12. Interactive Cities and Terrain
    13. Model Reconstruction
    14. All about Trees
    15. Deformations
    16. The Joy of Math and Cartoon Drawing
    17. Computational Photography and Image Manipulation
    18. Virtual Humans
    19. Textures and Video
    20. Symmetry Detection and Intelligent Galleries
    1. Feature Preserving Point Set Surfaces based on Non-Linear Kernel Regression (pages 493–501)

      A. C. Öztireli, G. Guennebaud and M. Gross

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01388.x

    2. Completion and Reconstruction with Primitive Shapes (pages 503–512)

      Ruwen Schnabel, Patrick Degener and Reinhard Klein

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01389.x

    3. Heightfield and spatially varying BRDF Reconstruction for Materials with Interreflections (pages 513–522)

      Roland Ruiters and Reinhard Klein

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01390.x

  13. All about Trees

    1. Top of page
    2. Invited Talks
    3. Human Perception and Green Graphics
    4. Fluids and Beyond
    5. Shadows and Global Illumination
    6. Motion Synthesis
    7. Caustics and Scattering
    8. Motion Compression
    9. GPU
    10. Shape Analysis and Helices
    11. Captured Models
    12. Interactive Cities and Terrain
    13. Model Reconstruction
    14. All about Trees
    15. Deformations
    16. The Joy of Math and Cartoon Drawing
    17. Computational Photography and Image Manipulation
    18. Virtual Humans
    19. Textures and Video
    20. Symmetry Detection and Intelligent Galleries
    1. Physically Guided Animation of Trees (pages 523–532)

      Ralf Habel, Alexander Kusternig and Michael Wimmer

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01391.x

    2. Wind projection basis for real-time animation of trees (pages 533–540)

      Julien Diener, Mathieu Rodriguez, Lionel Baboud and Lionel Reveret

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01393.x

    3. Structure from silhouettes: a new paradigm for fast sketch-based design of trees (pages 541–550)

      J. Wither, F. Boudon, M.-P. Cani and C. Godin

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01394.x

  14. Deformations

    1. Top of page
    2. Invited Talks
    3. Human Perception and Green Graphics
    4. Fluids and Beyond
    5. Shadows and Global Illumination
    6. Motion Synthesis
    7. Caustics and Scattering
    8. Motion Compression
    9. GPU
    10. Shape Analysis and Helices
    11. Captured Models
    12. Interactive Cities and Terrain
    13. Model Reconstruction
    14. All about Trees
    15. Deformations
    16. The Joy of Math and Cartoon Drawing
    17. Computational Photography and Image Manipulation
    18. Virtual Humans
    19. Textures and Video
    20. Symmetry Detection and Intelligent Galleries
    1. Positional, Metric, and Curvature Control for Constraint-Based Surface Deformation (pages 551–558)

      Michael Eigensatz and Mark Pauly

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01395.x

    2. Implicit Contact Handling for Deformable Objects (pages 559–568)

      Miguel A. Otaduy, Rasmus Tamstorf, Denis Steinemann and Markus Gross

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01396.x

    3. Continuum-based Strain Limiting (pages 569–576)

      Bernhard Thomaszewski, Simon Pabst and Wolfgang Straßer

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01397.x

  15. The Joy of Math and Cartoon Drawing

    1. Top of page
    2. Invited Talks
    3. Human Perception and Green Graphics
    4. Fluids and Beyond
    5. Shadows and Global Illumination
    6. Motion Synthesis
    7. Caustics and Scattering
    8. Motion Compression
    9. GPU
    10. Shape Analysis and Helices
    11. Captured Models
    12. Interactive Cities and Terrain
    13. Model Reconstruction
    14. All about Trees
    15. Deformations
    16. The Joy of Math and Cartoon Drawing
    17. Computational Photography and Image Manipulation
    18. Virtual Humans
    19. Textures and Video
    20. Symmetry Detection and Intelligent Galleries
    1. Importance Sampling Spherical Harmonics (pages 577–586)

      Wojciech Jarosz, Nathan A. Carr and Henrik Wann Jensen

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01398.x

    2. Complex Barycentric Coordinates with Applications to Planar Shape Deformation (pages 587–597)

      Ofir Weber, Mirela Ben-Chen and Craig Gotsman

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01399.x

    3. LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons (pages 599–608)

      Daniel Sýkora, John Dingliana and Steven Collins

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01400.x

  16. Computational Photography and Image Manipulation

    1. Top of page
    2. Invited Talks
    3. Human Perception and Green Graphics
    4. Fluids and Beyond
    5. Shadows and Global Illumination
    6. Motion Synthesis
    7. Caustics and Scattering
    8. Motion Compression
    9. GPU
    10. Shape Analysis and Helices
    11. Captured Models
    12. Interactive Cities and Terrain
    13. Model Reconstruction
    14. All about Trees
    15. Deformations
    16. The Joy of Math and Cartoon Drawing
    17. Computational Photography and Image Manipulation
    18. Virtual Humans
    19. Textures and Video
    20. Symmetry Detection and Intelligent Galleries
    1. Compressive Dual Photography (pages 609–618)

      Pradeep Sen and Soheil Darabi

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01401.x

    2. Deblurring by Matching (pages 619–628)

      Cosmin Ancuti, Codruta Orniana Ancuti and Philippe Bekaert

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01402.x

    3. Image Appearance Exploration by Model-Based Navigation (pages 629–638)

      L. Shapira, A. Shamir and D. Cohen-Or

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01403.x

  17. Virtual Humans

    1. Top of page
    2. Invited Talks
    3. Human Perception and Green Graphics
    4. Fluids and Beyond
    5. Shadows and Global Illumination
    6. Motion Synthesis
    7. Caustics and Scattering
    8. Motion Compression
    9. GPU
    10. Shape Analysis and Helices
    11. Captured Models
    12. Interactive Cities and Terrain
    13. Model Reconstruction
    14. All about Trees
    15. Deformations
    16. The Joy of Math and Cartoon Drawing
    17. Computational Photography and Image Manipulation
    18. Virtual Humans
    19. Textures and Video
    20. Symmetry Detection and Intelligent Galleries
    1. Spectral-Based Group Formation Control (pages 639–648)

      Shigeo Takahashi, Kenichi Yoshida, Taesoo Kwon, Kang Hoon Lee, Jehee Lee and Sung Yong Shin

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01404.x

    2. Example-Based Rendering of Eye Movements (pages 659–666)

      Michael Banf and Volker Blanz

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01406.x

  18. Textures and Video

    1. Top of page
    2. Invited Talks
    3. Human Perception and Green Graphics
    4. Fluids and Beyond
    5. Shadows and Global Illumination
    6. Motion Synthesis
    7. Caustics and Scattering
    8. Motion Compression
    9. GPU
    10. Shape Analysis and Helices
    11. Captured Models
    12. Interactive Cities and Terrain
    13. Model Reconstruction
    14. All about Trees
    15. Deformations
    16. The Joy of Math and Cartoon Drawing
    17. Computational Photography and Image Manipulation
    18. Virtual Humans
    19. Textures and Video
    20. Symmetry Detection and Intelligent Galleries
    1. Dominant Texture and Diffusion Distance Manifolds (pages 667–676)

      Jianye Lu, Julie Dorsey and Holly Rushmeier

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01407.x

    2. Animating Pictures of Fluid using Video Examples (pages 677–686)

      Makoto Okabe, Ken Anjyo, Takeo Igarashi and Hans-Peter Seidel

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01408.x

    3. Table-based Alpha Compression (pages 687–695)

      Per Wennersten and Jacob Ström

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01409.x

  19. Symmetry Detection and Intelligent Galleries

    1. Top of page
    2. Invited Talks
    3. Human Perception and Green Graphics
    4. Fluids and Beyond
    5. Shadows and Global Illumination
    6. Motion Synthesis
    7. Caustics and Scattering
    8. Motion Compression
    9. GPU
    10. Shape Analysis and Helices
    11. Captured Models
    12. Interactive Cities and Terrain
    13. Model Reconstruction
    14. All about Trees
    15. Deformations
    16. The Joy of Math and Cartoon Drawing
    17. Computational Photography and Image Manipulation
    18. Virtual Humans
    19. Textures and Video
    20. Symmetry Detection and Intelligent Galleries
    1. Symmetry Detection Using Feature Lines (pages 697–706)

      M. Bokeloh, A. Berner, M. Wand, H.-P. Seidel and A. Schilling

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01410.x

    2. Detecting Symmetries and Curvilinear Arrangements in Vector Art (pages 707–716)

      Yi-Ting Yeh and Radomír Měch

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01411.x

    3. Learning good views through intelligent galleries (pages 717–726)

      Thales Vieira, Alex Bordignon, Adelailson Peixoto, Geovan Tavares, Hélio Lopes, Luiz Velho and Thomas Lewiner

      Article first published online: 27 MAR 2009 | DOI: 10.1111/j.1467-8659.2009.01412.x

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