Computer Graphics Forum

Cover image for Vol. 30 Issue 4

June 2011

Volume 30, Issue 4

Pages 1171–1368

  1. Reflectance and Materials

    1. Top of page
    2. Reflectance and Materials
    3. Sampling
    4. Geometry for Rendering
    5. Perception
    6. Realistic Appearance and Volumes
    7. Efficient Textures
    8. Ray Tracing and Real-Time Rendering
    9. Accelerating Global Illumination
    1. Optimizing Environment Maps for Material Depiction (pages 1171–1180)

      Adrien Bousseau, Emmanuelle Chapoulie, Ravi Ramamoorthi and Maneesh Agrawala

      Article first published online: 19 JUL 2011 | DOI: 10.1111/j.1467-8659.2011.01975.x

    2. An Energy-Conserving Hair Reflectance Model (pages 1181–1187)

      Eugene d'Eon, Guillaume Francois, Martin Hill, Joe Letteri and Jean-Marie Aubry

      Article first published online: 19 JUL 2011 | DOI: 10.1111/j.1467-8659.2011.01976.x

    3. Stone Weathering in a Photograph (pages 1189–1196)

      Su Xue, Julie Dorsey and Holly Rushmeier

      Article first published online: 19 JUL 2011 | DOI: 10.1111/j.1467-8659.2011.01977.x

  2. Sampling

    1. Top of page
    2. Reflectance and Materials
    3. Sampling
    4. Geometry for Rendering
    5. Perception
    6. Realistic Appearance and Volumes
    7. Efficient Textures
    8. Ray Tracing and Real-Time Rendering
    9. Accelerating Global Illumination
    1. Stratified Sampling for Stochastic Transparency (pages 1197–1204)

      Samuli Laine and Tero Karras

      Article first published online: 19 JUL 2011 | DOI: 10.1111/j.1467-8659.2011.01978.x

  3. Geometry for Rendering

    1. Top of page
    2. Reflectance and Materials
    3. Sampling
    4. Geometry for Rendering
    5. Perception
    6. Realistic Appearance and Volumes
    7. Efficient Textures
    8. Ray Tracing and Real-Time Rendering
    9. Accelerating Global Illumination
    1. Silhouette-Aware Warping for Image-Based Rendering (pages 1223–1232)

      Gaurav Chaurasia, Olga Sorkine and George Drettakis

      Article first published online: 19 JUL 2011 | DOI: 10.1111/j.1467-8659.2011.01981.x

    2. ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination (pages 1233–1240)

      Matthias Hollander, Tobias Ritschel, Elmar Eisemann and Tamy Boubekeur

      Article first published online: 19 JUL 2011 | DOI: 10.1111/j.1467-8659.2011.01982.x

  4. Perception

    1. Top of page
    2. Reflectance and Materials
    3. Sampling
    4. Geometry for Rendering
    5. Perception
    6. Realistic Appearance and Volumes
    7. Efficient Textures
    8. Ray Tracing and Real-Time Rendering
    9. Accelerating Global Illumination
    1. Perception of Visual Artifacts in Image-Based Rendering of Façades (pages 1241–1250)

      P. Vangorp, G. Chaurasia, P.-Y. Laffont, R. W. Fleming and G. Drettakis

      Article first published online: 19 JUL 2011 | DOI: 10.1111/j.1467-8659.2011.01983.x

    2. Anaglyph Stereo Without Ghosting (pages 1251–1259)

      H. Sanftmann and D. Weiskopf

      Article first published online: 19 JUL 2011 | DOI: 10.1111/j.1467-8659.2011.01984.x

  5. Realistic Appearance and Volumes

    1. Top of page
    2. Reflectance and Materials
    3. Sampling
    4. Geometry for Rendering
    5. Perception
    6. Realistic Appearance and Volumes
    7. Efficient Textures
    8. Ray Tracing and Real-Time Rendering
    9. Accelerating Global Illumination
  6. Efficient Textures

    1. Top of page
    2. Reflectance and Materials
    3. Sampling
    4. Geometry for Rendering
    5. Perception
    6. Realistic Appearance and Volumes
    7. Efficient Textures
    8. Ray Tracing and Real-Time Rendering
    9. Accelerating Global Illumination
    1. Variable Bit Rate GPU Texture Decompression (pages 1299–1308)

      M. Olano, D. Baker, W. Griffin and J. Barczak

      Article first published online: 19 JUL 2011 | DOI: 10.1111/j.1467-8659.2011.01989.x

    2. Least Squares Vertex Baking (pages 1319–1326)

      L. Kavan, A.W. Bargteil and P.-P. Sloan

      Article first published online: 19 JUL 2011 | DOI: 10.1111/j.1467-8659.2011.01991.x

  7. Ray Tracing and Real-Time Rendering

    1. Top of page
    2. Reflectance and Materials
    3. Sampling
    4. Geometry for Rendering
    5. Perception
    6. Realistic Appearance and Volumes
    7. Efficient Textures
    8. Ray Tracing and Real-Time Rendering
    9. Accelerating Global Illumination
    1. Direct Ray Tracing of Phong Tessellation (pages 1337–1344)

      Shinji Ogaki and Yusuke Tokuyoshi

      Article first published online: 19 JUL 2011 | DOI: 10.1111/j.1467-8659.2011.01993.x

    2. A Ray Tracing Approach to Diffusion Curves (pages 1345–1352)

      John C. Bowers, Jonathan Leahey and Rui Wang

      Article first published online: 19 JUL 2011 | DOI: 10.1111/j.1467-8659.2011.01994.x

  8. Accelerating Global Illumination

    1. Top of page
    2. Reflectance and Materials
    3. Sampling
    4. Geometry for Rendering
    5. Perception
    6. Realistic Appearance and Volumes
    7. Efficient Textures
    8. Ray Tracing and Real-Time Rendering
    9. Accelerating Global Illumination
    1. Coherent Out-of-Core Point-Based Global Illumination (pages 1353–1360)

      Janne Kontkanen, Eric Tabellion and Ryan S. Overbeck

      Article first published online: 19 JUL 2011 | DOI: 10.1111/j.1467-8659.2011.01995.x

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