Computer Graphics Forum

Cover image for Vol. 31 Issue 2pt2

May 2012

Volume 31, Issue 2pt2

Pages 383–754

  1. Massive Models

    1. Top of page
    2. Massive Models
    3. Textures and Materials
    4. Computational Photography
    5. Crowds, Cloths, and Shape Deformation
    1. Interactive Editing of GigaSample Terrain Fields (pages 383–392)

      Marc Treib, Florian Reichl, Stefan Auer and Rüdiger Westermann

      Article first published online: 7 JUN 2012 | DOI: 10.1111/j.1467-8659.2012.03017.x

    2. Rasterized Bounding Volume Hierarchies (pages 403–412)

      Jan Novák and Carsten Dachsbacher

      Article first published online: 7 JUN 2012 | DOI: 10.1111/j.1467-8659.2012.03019.x

  2. Textures and Materials

    1. Top of page
    2. Massive Models
    3. Textures and Materials
    4. Computational Photography
    5. Crowds, Cloths, and Shape Deformation
    1. Procedural texture preview (pages 413–420)

      Anass Lasram, Sylvain Lefebvre and Cyrille Damez

      Article first published online: 7 JUN 2012 | DOI: 10.1111/j.1467-8659.2012.03020.x

    2. Mesh Colorization (pages 421–430)

      George Leifman and Ayellet Tal

      Article first published online: 7 JUN 2012 | DOI: 10.1111/j.1467-8659.2012.03021.x

    3. 3D Material Style Transfer (pages 431–438)

      Chuong H. Nguyen, Tobias Ritschel, Karol Myszkowski, Elmar Eisemann and Hans-Peter Seidel

      Article first published online: 7 JUN 2012 | DOI: 10.1111/j.1467-8659.2012.03022.x

    4. Repetition Maximization based Texture Rectification (pages 439–448)

      Dror Aiger, Daniel Cohen-Or and Niloy J. Mitra

      Article first published online: 7 JUN 2012 | DOI: 10.1111/j.1467-8659.2012.03023.x

  3. Computational Photography

    1. Top of page
    2. Massive Models
    3. Textures and Materials
    4. Computational Photography
    5. Crowds, Cloths, and Shape Deformation
    1. Practical Spectral Photography (pages 449–458)

      Ralf Habel, Michael Kudenov and Michael Wimmer

      Article first published online: 7 JUN 2012 | DOI: 10.1111/j.1467-8659.2012.03024.x

    2. Coding Depth through Mask Structure (pages 459–468)

      Horacio E. Fortunato and Manuel M. Oliveira

      Article first published online: 7 JUN 2012 | DOI: 10.1111/j.1467-8659.2012.03025.x

    3. Soft Stacking (pages 469–478)

      J. McCann and N. S. Pollard

      Article first published online: 7 JUN 2012 | DOI: 10.1111/j.1467-8659.2012.03026.x

    4. Metering for Exposure Stacks (pages 479–488)

      O. Gallo, M. Tico, R. Manduchi, N. Gelfand and K. Pulli

      Article first published online: 7 JUN 2012 | DOI: 10.1111/j.1467-8659.2012.03027.x

  4. Crowds, Cloths, and Shape Deformation

    1. Top of page
    2. Massive Models
    3. Textures and Materials
    4. Computational Photography
    5. Crowds, Cloths, and Shape Deformation
    1. Realistic following behaviors for crowd simulation (pages 489–498)

      S. Lemercier, A. Jelic, R. Kulpa, J. Hua, J. Fehrenbach, P. Degond, C. Appert-Rolland, S. Donikian and J. Pettré

      Article first published online: 7 JUN 2012 | DOI: 10.1111/j.1467-8659.2012.03028.x

    2. Manipulation of Flexible Objects by Geodesic Control (pages 499–508)

      He Wang and Taku Komura

      Article first published online: 7 JUN 2012 | DOI: 10.1111/j.1467-8659.2012.03029.x

    3. Super-Clothoids (pages 509–518)

      Florence Bertails-Descoubes

      Article first published online: 7 JUN 2012 | DOI: 10.1111/j.1467-8659.2012.03030.x

    4. Data-Driven Estimation of Cloth Simulation Models (pages 519–528)

      E. Miguel, D. Bradley, B. Thomaszewski, B. Bickel, W. Matusik, M. A. Otaduy and S. Marschner

      Article first published online: 7 JUN 2012 | DOI: 10.1111/j.1467-8659.2012.03031.x

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