Computer Graphics Forum

Cover image for Vol. 32 Issue 4

July 2013

Volume 32, Issue 4

Pages 1–162

  1. Simulated and Augmented Photography

    1. Top of page
    2. Simulated and Augmented Photography
    3. Surface and Subsurface Materials
    4. Visibility/ Sampling
    5. Geometry and Topology
    6. Shadows
    7. Global Illumination
    8. Expressiveness and Perception
    1. Computational Simulation of Alternative Photographic Processes (pages 7–16)

      Jose I. Echevarria, Gregg Wilensky, Aravind Krishnaswamy, Byungmoon Kim and Diego Gutierrez

      Article first published online: 18 JUL 2013 | DOI: 10.1111/cgf.12146

    2. Automatic Cinemagraph Portraits (pages 17–25)

      Jiamin Bai, Aseem Agarwala, Maneesh Agrawala and Ravi Ramamoorthi

      Article first published online: 18 JUL 2013 | DOI: 10.1111/cgf.12147

  2. Surface and Subsurface Materials

    1. Top of page
    2. Simulated and Augmented Photography
    3. Surface and Subsurface Materials
    4. Visibility/ Sampling
    5. Geometry and Topology
    6. Shadows
    7. Global Illumination
    8. Expressiveness and Perception
  3. Visibility/ Sampling

    1. Top of page
    2. Simulated and Augmented Photography
    3. Surface and Subsurface Materials
    4. Visibility/ Sampling
    5. Geometry and Topology
    6. Shadows
    7. Global Illumination
    8. Expressiveness and Perception
    1. Probabilistic Visibility Evaluation for Direct Illumination (pages 39–47)

      Niels Billen, Björn Engelen, Ares Lagae and Philip Dutré

      Article first published online: 18 JUL 2013 | DOI: 10.1111/cgf.12149

    2. Spherical Visibility Sampling (pages 49–58)

      Benjamin Eikel, Claudius Jähn, Matthias Fischer and Friedhelm Meyer auf der Heide

      Article first published online: 18 JUL 2013 | DOI: 10.1111/cgf.12150

  4. Geometry and Topology

    1. Top of page
    2. Simulated and Augmented Photography
    3. Surface and Subsurface Materials
    4. Visibility/ Sampling
    5. Geometry and Topology
    6. Shadows
    7. Global Illumination
    8. Expressiveness and Perception
  5. Shadows

    1. Top of page
    2. Simulated and Augmented Photography
    3. Surface and Subsurface Materials
    4. Visibility/ Sampling
    5. Geometry and Topology
    6. Shadows
    7. Global Illumination
    8. Expressiveness and Perception
  6. Global Illumination

    1. Top of page
    2. Simulated and Augmented Photography
    3. Surface and Subsurface Materials
    4. Visibility/ Sampling
    5. Geometry and Topology
    6. Shadows
    7. Global Illumination
    8. Expressiveness and Perception
    1. Factorized Point Based Global Illumination (pages 117–123)

      Beibei Wang, Jing Huang, Bert Buchholz, Xiangxu Meng and Tamy Boubekeur

      Article first published online: 18 JUL 2013 | DOI: 10.1111/cgf.12157

    2. Sorted Deferred Shading for Production Path Tracing (pages 125–132)

      Christian Eisenacher, Gregory Nichols, Andrew Selle and Brent Burley

      Article first published online: 18 JUL 2013 | DOI: 10.1111/cgf.12158

  7. Expressiveness and Perception

    1. Top of page
    2. Simulated and Augmented Photography
    3. Surface and Subsurface Materials
    4. Visibility/ Sampling
    5. Geometry and Topology
    6. Shadows
    7. Global Illumination
    8. Expressiveness and Perception
    1. Interactive Lighting Design with Hierarchical Light Representation (pages 133–142)

      Wen-Chieh Lin, Tsung-Shian Huang, Tan-Chi Ho, Yueh-Tse Chen and Jung-Hong Chuang

      Article first published online: 18 JUL 2013 | DOI: 10.1111/cgf.12159

    2. Optimizing Disparity for Motion in Depth (pages 143–152)

      Petr Kellnhofer, Tobias Ritschel, Karol Myszkowski and Hans-Peter Seidel

      Article first published online: 18 JUL 2013 | DOI: 10.1111/cgf.12160

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