Computer Graphics Forum

Cover image for Vol. 33 Issue 4

July 2014

Volume 33, Issue 4

Pages 1–152

  1. Illustration and Stylization

    1. Top of page
    2. Illustration and Stylization
    3. GPU Rendering
    4. Video and Textures
    5. Reconstruction and Denoising
    6. Sampling
    7. Spectral and Wave Rendering
    8. Light and Reflectance
    9. Visibility
    1. Color Me Noisy: Example-based Rendering of Hand-colored Animations with Temporal Noise Control (pages 1–10)

      J. Fišer, M. Lukáč, O. Jamriška, M. Čadík, Y. Gingold, P. Asente and D. Sýkora

      Version of Record online: 15 JUL 2014 | DOI: 10.1111/cgf.12407

    2. Vectorising Bitmaps into Semi-Transparent Gradient Layers (pages 11–19)

      C. Richardt, J. Lopez-Moreno, A. Bousseau, M. Agrawala and G. Drettakis

      Version of Record online: 15 JUL 2014 | DOI: 10.1111/cgf.12408

    3. AutoStyle: Automatic Style Transfer from Image Collections to Users' Images (pages 21–31)

      Yiming Liu, Michael Cohen, Matt Uyttendaele and Szymon Rusinkiewicz

      Version of Record online: 15 JUL 2014 | DOI: 10.1111/cgf.12409

  2. GPU Rendering

    1. Top of page
    2. Illustration and Stylization
    3. GPU Rendering
    4. Video and Textures
    5. Reconstruction and Denoising
    6. Sampling
    7. Spectral and Wave Rendering
    8. Light and Reflectance
    9. Visibility
    1. Bilinear Accelerated Filter Approximation (pages 33–40)

      Josiah Manson and Scott Schaefer

      Version of Record online: 15 JUL 2014 | DOI: 10.1111/cgf.12410

    2. C-LOD: Context-aware Material Level-of-Detail applied to Mobile Graphics (pages 41–49)

      G. A. Koulieris, G. Drettakis, D. Cunningham and K. Mania

      Version of Record online: 15 JUL 2014 | DOI: 10.1111/cgf.12411

  3. Video and Textures

    1. Top of page
    2. Illustration and Stylization
    3. GPU Rendering
    4. Video and Textures
    5. Reconstruction and Denoising
    6. Sampling
    7. Spectral and Wave Rendering
    8. Light and Reflectance
    9. Visibility
    1. Semi-Automated Video Morphing (pages 51–60)

      Jing Liao, Rodolfo S. Lima, Diego Nehab, Hugues Hoppe and Pedro V. Sander

      Version of Record online: 15 JUL 2014 | DOI: 10.1111/cgf.12412

    2. User-Assisted Video Stabilization (pages 61–70)

      Jiamin Bai, Aseem Agarwala, Maneesh Agrawala and Ravi Ramamoorthi

      Version of Record online: 15 JUL 2014 | DOI: 10.1111/cgf.12413

    3. Interactive Parameter Retrieval for Two-Tone Procedural Textures (pages 71–79)

      L. Gieseke, S. Koch, J.-U. Hahn and M. Fuchs

      Version of Record online: 15 JUL 2014 | DOI: 10.1111/cgf.12414

  4. Reconstruction and Denoising

    1. Top of page
    2. Illustration and Stylization
    3. GPU Rendering
    4. Video and Textures
    5. Reconstruction and Denoising
    6. Sampling
    7. Spectral and Wave Rendering
    8. Light and Reflectance
    9. Visibility
    1. Layered Reconstruction for Defocus and Motion Blur (pages 81–92)

      Jacob Munkberg, Karthik Vaidyanathan, Jon Hasselgren, Petrik Clarberg and Tomas Akenine-Möller

      Version of Record online: 15 JUL 2014 | DOI: 10.1111/cgf.12415

  5. Sampling

    1. Top of page
    2. Illustration and Stylization
    3. GPU Rendering
    4. Video and Textures
    5. Reconstruction and Denoising
    6. Sampling
    7. Spectral and Wave Rendering
    8. Light and Reflectance
    9. Visibility
    1. Error analysis of estimators that use combinations of stochastic sampling strategies for direct illumination (pages 93–102)

      Kartic Subr, Derek Nowrouzezahrai, Wojciech Jarosz, Jan Kautz and Kenny Mitchell

      Version of Record online: 15 JUL 2014 | DOI: 10.1111/cgf.12416

  6. Spectral and Wave Rendering

    1. Top of page
    2. Illustration and Stylization
    3. GPU Rendering
    4. Video and Textures
    5. Reconstruction and Denoising
    6. Sampling
    7. Spectral and Wave Rendering
    8. Light and Reflectance
    9. Visibility
    1. Spectral Ray Differentials (pages 113–122)

      Oskar Elek, Pablo Bauszat, Tobias Ritschel, Marcus Magnor and Hans-Peter Seidel

      Version of Record online: 15 JUL 2014 | DOI: 10.1111/cgf.12418

    2. Hero Wavelength Spectral Sampling (pages 123–131)

      A. Wilkie, S. Nawaz, M. Droske, A. Weidlich and J. Hanika

      Version of Record online: 15 JUL 2014 | DOI: 10.1111/cgf.12419

  7. Light and Reflectance

    1. Top of page
    2. Illustration and Stylization
    3. GPU Rendering
    4. Video and Textures
    5. Reconstruction and Denoising
    6. Sampling
    7. Spectral and Wave Rendering
    8. Light and Reflectance
    9. Visibility
    1. A Physically-Based BSDF for Modeling the Appearance of Paper (pages 133–142)

      Marios Papas, Krystle de Mesa and Henrik Wann Jensen

      Version of Record online: 15 JUL 2014 | DOI: 10.1111/cgf.12420

  8. Visibility

    1. Top of page
    2. Illustration and Stylization
    3. GPU Rendering
    4. Video and Textures
    5. Reconstruction and Denoising
    6. Sampling
    7. Spectral and Wave Rendering
    8. Light and Reflectance
    9. Visibility
    1. Probabilistic visibility evaluation using geometry proxies (pages 143–152)

      Niels Billen, Ares Lagae and Philip Dutré

      Version of Record online: 15 JUL 2014 | DOI: 10.1111/cgf.12421

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