SEARCH

SEARCH BY CITATION

References

  • Anderson, C. A., Shibuya, A., Ihori, N. et al. Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: a meta-analytic review. Psychol. Bull., 2010, 136: 151173.
  • Bartholomew, B. D., Sestir, M. A. and Davis, E. B. Correlates and consequences of exposure to video game violence: hostile personality, empathy, and aggressive behavior. Pers. Soc. Psychol. Bull., 2005, 31: 15731586.
  • Buysse, D. J., Ancoli-Israel, S., Edinger, J. D., Lichstein, K. L. and Morin, C. M. Recommendations for a standard research assessment of insomnia. Sleep, 2006, 29: 11551173.
  • Cain, N. and Gradisar, M. Electronic media use and sleep in school-aged children and adolescents: a review. Sleep Med., 2010, 11: 735742.
  • Cohen, J. A power primer. Psychol. Bull., 1992, 112: 155159.
  • Desai, R. A., Krishnan-Sarin, S., Cavallo, D. and Potenzo, M. D. Video-gaming among high school students: health correlates, gender differences, and problematic gaming. Pediatrics, 2010, 126: 14141424.
  • Dewald, J. F., Meijer, A. M., Oort, F. J., Kerkhof, G. A. and Bögels, S. M. The influence of sleep quality, sleep duration and sleepiness on school performance in children and adolescents: a meta-analytic review. Sleep Med. Rev., 2010, 14: 179189.
  • Dworak, M., Schierl, T., Bruns, T. and Strüder, H. K. Impact of singular excessive computer game and television exposure on sleep patterns and memory performance of school-aged children. Pediatrics, 2007, 120: 978985.
  • Eggermont, S. and Van den Bulck, J. Nodding off or switching off? The use of popular media as a sleep aid in secondary-school children. J. Paediatr. Child Health, 2006, 42: 428433.
  • Espie, C. A., Inglis, S. J., Tessier, S. and Harvey, L. The clinical effectiveness of cognitive behaviour therapy for chronic insomnia: implementation and evaluation of a sleep clinic in general medical practice. Behav. Res. Ther., 2001, 39: 4560.
  • Gentile, D. A. Pathological video-game use among youth ages 8–18: a national study. Psychol. Sci., 2009, 20: 594602.
    Direct Link:
  • Gentile, D. A., Choo, H., Liau, A. et al. Pathological video game use among youths: a two-year longitudinal study. Pediatrics, 2011, 127: 319329.
  • Gradisar, M. and Short, M. Sleep Hygiene and Environment: Role of Technology. In: A. R. Wolfson and H. Montgomery-Downs (Eds) The Oxford Handbook of Infant, Adolescent, and Child Sleep Problems: Developmental Perspectives. Oxford University Press, New York, in press.
  • Gradisar, M., Lack, L., Wright, H., Harris, J. and Brooks, A. Do chronic primary insomniacs have impaired heat loss when attempting sleep? Am. J. Physiol. Regul. Integr. Comp. Physiol., 2006, 290: R1115R1121.
  • Higuchi, S., Motohashi, Y., Liu, Y. and Maeda, A. Effects of playing a computer game using a bright display on pre-sleep physiological variables, sleep latency, slow wave sleep and REM sleep. J. Sleep Res., 2005, 14: 267273.
  • Hoddes, E., Zarcone, V., Smythe, H., Phillips, R. and Dement, W. C. Quantification of sleepiness: a new approach. Psychophysiology, 1973, 10: 431436.
  • Horne, J. A. and Östberg, O. A self-assessment questionnaire to determine morningness-eveningness in human circadian rhythms. Int. J. Chronobiol., 1976, 4: 97110.
  • Ivarsson, M., Anderson, M., Akerstedt, T. and Lindblad, F. Playing a violent television game affects heart rate variability. Acta Paediatr., 2009, 98: 166172.
  • King, D. L. and Delfabbro, P. H. Understanding and assisting excessive players of video games: a community psychology perspective. Aust. Comm. Psychol., 2009, 21: 6274.
  • King, D. L., Delfabbro, P. H., Griffiths, M. D. and Gradisar, M. Assessing clinical trials of Internet addiction treatment: a systematic review and CONSORT evaluation. Clin. Psychol. Rev., 2011, 31: 11101116.
  • Li, S., Jin, X., Wu, S., Jiang, F., Yan, C. and Shen, X. The impact of media use on sleep patterns and sleep disorders among school-aged children in China. Sleep, 2007, 30: 361367.
  • Marshall, S. J., Gorely, T. and Biddle, S. J. H. A descriptive epidemiology of screen-based media use in youth: a review and critique. J. Adolesc., 2006, 29: 333349.
  • Mentzoni, R. A., Brunborg, G. S., Molde, H. et al. Problematic video game use: estimated prevalence and associations with mental and physical health. Cyberpsychol. Behav. Soc. Netw., 2011, 14: 591596.
  • National Sleep Foundation. 2011 Sleep in America Poll: Communications Technology in the Bedroom. The Foundation, Washington, DC. Available from: http:www.sleepfoundation.org/2011poll.
  • Oka, Y., Suzuki, S. and Inoue, Y. Bedtime activities, sleep environments, and sleep/wake patterns of Japanese elementary school children. Behav. Sleep Med., 2008, 6: 220233.
  • Palatini, P. Need for a revision of the normal limits of resting heart rate. Hypertension, 1999, 33: 622625.
  • Rechtschaffen, A. and Kales, A. (Eds) A Manual of Standardized Terminology Techniques, and Scoring Systems for Sleep Stages of Human Subjects. (US Public Health Service Publication No. 204). US Government Printing Office, Washington, DC, 1968.
  • Schochat, T., Flint-Bretner, O. and Tzischinksy, O. Sleep patterns, electronic media exposure and daytime sleep-related behaviours among Israeli adolescents. Acta Paediatr., 2010, 99: 13961400.
  • Smyth, J. M. Beyond self-selection in video game play: an experimental examination of the consequences of massively multiplayer online role-playing game play. Cyberpsychol. Behav., 2007, 10: 717721.
  • Suganuma, N., Kikachi, T., Yanagi, K. et al. Using electronic media before sleep can curtail sleep time and result in self-perceived insufficient sleep. Sleep Biol. Rhythms, 2007, 5: 204214.
  • Swing, E. L., Gentile, D. A., Anderson, C. A. and Walsh, D. A. Television and video game exposure and the development of attention problems. Pediatrics, 2010, 126: 214221.
  • Weaver, E., Gradisar, M., Dohnt, H., Lovato, N. and Douglas, P. The effect of pre-sleep video-game playing on adolescent sleep. J. Clin. Sleep Med., 2010, 6: 184189.