Pedagogical challenges of spoken English learning in the Second Life virtual world: A case study

Authors


  • Haisen Zhang is an associate professor of English at the University of International Business and Economics. He earned his doctoral degree in educational technology, with an emphasis on CALL from Beijing Normal University in Beijing, China. His fields of research interest include CALL, use of emerging technologies in language education, educational gaming and simulation, hybrid learning and faculty professional development.

Prof Haisen Zhang, School of International Studies, University of International Business and Economics, 10 Huixindongjie, Chaoyang District, Beijing, 100029, China. Email: haisenzhang@uibe.edu.cn

Abstract

Abstract

As one of the emerging technologies, the Second Life virtual world provides learners of English as a Foreign Language with a unique opportunity of learning authentic language with native and non-native speakers of English in a virtual environment. It enables them to learn the target language in a real-life-like social communication environment. To date, numerous studies have focused more on the benefits and affordances of learning in such an environment. Little has been done in terms of an empirical exploration into the barriers that impede effective spoken English learning. This study was intended to reduce the gap through investigating a group of Chinese students' experience when they carried out spoken English learning activities in Second Life. A qualitative research method was employed to unveil the challenges of Spoken English learning in this virtual world. Participant observation was made both during the training sessions and in the process of their performing learning tasks. The participants were later interviewed. The study concluded that the success of enabling effective spoken English leaning requires a timely elimination of technical problems and a systemic optimization of learning environments from both pedagogical and administrative perspectives. Limitations of this study and directions for future research were also discussed.

Practitioner Notes

What is already known about this topic

  • • The potential of the Second Life virtual world for educational purposes.
  • • Pedagogical affordances of the virtual world.
  • • Pedagogical applications of the virtual world to the fields of science and humanities.

What this paper adds

  • • Pedagogical exploration of spoken English teaching and learning in the virtual world.
  • • Identification of pedagogical challenges in learning and teaching of spoken English skills.
  • • Countermeasures for fighting off the challenges.

Implications for practice and/or policy

  • • Development of instructors' computer literacy and virtual world literacy skills.
  • • Essentiality of administrative support for ensuring pedagogical success.
  • • Instructors' awareness of increasing workload.

Ancillary