Resolution Independent NPR-Style 3D Line Textures
Article first published online: 23 FEB 2009
DOI: 10.1111/j.1467-8659.2008.01297.x
© 2009 The Authors Journal compilation © 2009 The Eurographics Association and Blackwell Publishing Ltd.
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How to Cite
Potter, K., Gooch, A., Gooch, B., Willemsen, P., Kniss, J., Riesenfeld, R. and Shirley, P. (2009), Resolution Independent NPR-Style 3D Line Textures. Computer Graphics Forum, 28: 56–66. doi: 10.1111/j.1467-8659.2008.01297.x
Publication History
- Issue published online: 23 FEB 2009
- Article first published online: 23 FEB 2009
- Submitted February 2008Revised May 2008Accepted July 2008
- Abstract
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Keywords:
- non-photorealistically rendered images;
- textual quality;
- 3-D lines
- I.3.3 [Computer Graphics]: Display Algorithms
Abstract
This work introduces a technique for interactive walk-throughs of non-photorealistically rendered (NPR) scenes using three-dimensional (3D) line primitives to define architectural features of the model, as well as indicate textural qualities. Line primitives are not typically used in this manner in favour of texture mapping techniques which can encapsulate a great deal of information in a single texture map, and take advantage of GPU optimizations for accelerated rendering. However, texture mapped images may not maintain the visual quality or aesthetic appeal that is possible when using 3D lines to simulate NPR scenes such as hand-drawn illustrations or architectural renderings. In addition, line textures can be modified interactively, for instance changing the sketchy quality of the lines. The technique introduced here extracts feature edges from a model, and using these edges, generates a reduced set of line textures which indicate material properties while maintaining interactive frame rates. A clipping algorithm is presented to enable 3D lines to reside only in the interior of the 3D model without exposing the underlying triangulated mesh. The resulting system produces interactive illustrations with high visual quality that are free from animation artifacts.

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