Semi-Uniform Adaptive Patch Tessellation
Article first published online: 25 SEP 2009
DOI: 10.1111/j.1467-8659.2009.01438.x
© 2009 The Authors Journal compilation © 2009 The Eurographics Association and Blackwell Publishing Ltd.
Additional Information
How to Cite
Dyken, C., Reimers, M. and Seland, J. (2009), Semi-Uniform Adaptive Patch Tessellation. Computer Graphics Forum, 28: 2255–2263. doi: 10.1111/j.1467-8659.2009.01438.x
Publication History
- Issue published online: 9 DEC 2009
- Article first published online: 25 SEP 2009
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Keywords:
- triangle mesh;
- GPU;
- tessellation;
- instancing
- I.3.1 Parallel processing;
- I.3.3 Viewing algorithms;
- I.3.5 Curve, surface, solid, and object representations;
- I.3.5 Geometric algorithms, languages, and systems
Abstract
We present an adaptive tessellation scheme for surfaces consisting of parametric patches. The resulting tessellations are topologically uniform, yet consistent and watertight across boundaries of patches with different tessellation levels. Our scheme is simple to implement, requires little memory and is well suited for instancing, a feature available on current Graphical Processing Units that allows a substantial performance increase. We describe how the scheme can be implemented efficiently and give performance benchmarks comparing it to some other approaches.

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