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Keywords:

  • triangle mesh;
  • GPU;
  • tessellation;
  • instancing
  • I.3.1 Parallel processing;
  • I.3.3 Viewing algorithms;
  • I.3.5 Curve, surface, solid, and object representations;
  • I.3.5 Geometric algorithms, languages, and systems

Abstract

We present an adaptive tessellation scheme for surfaces consisting of parametric patches. The resulting tessellations are topologically uniform, yet consistent and watertight across boundaries of patches with different tessellation levels. Our scheme is simple to implement, requires little memory and is well suited for instancing, a feature available on current Graphical Processing Units that allows a substantial performance increase. We describe how the scheme can be implemented efficiently and give performance benchmarks comparing it to some other approaches.