Procedural Synthesis using Vortex Particle Method for Fluid Simulation
Article first published online: 2 DEC 2009
© 2009 The Author(s) Journal compilation © 2009 The Eurographics Association and Blackwell Publishing Ltd.
Computer Graphics Forum
Volume 28, Issue 7, pages 1853–1859, October 2009
How to Cite
Yoon, J.-C., Kam, H. R., Hong, J.-M., Kang, S. J. and Kim, C.-H. (2009), Procedural Synthesis using Vortex Particle Method for Fluid Simulation. Computer Graphics Forum, 28: 1853–1859. doi: 10.1111/j.1467-8659.2009.01563.x
- Issue published online: 2 DEC 2009
- Article first published online: 2 DEC 2009
- I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Animation
We propose a fast and effective technique to improve sub-grid visual details of the grid based fluid simulation. Our method procedurally synthesizes the flow fields coming from the incompressible Navier-Stokes solver and the vorticity fields generated by vortex particle method for sub-grid turbulence. We are able to efficiently animate smoke which is highly turbulent and swirling with small scale details. Since this technique does not solve the linear system in high-resolution grids, it can perform fluid simulation more rapidly. We can easily estimate the influence of turbulent and swirling effect to the fluid flow.