Density-based Outlier Rejection in Monte Carlo Rendering
Article first published online: 18 OCT 2010
© 2010 The Author(s) Journal compilation © 2010 The Eurographics Association and Blackwell Publishing Ltd.
Computer Graphics Forum
Volume 29, Issue 7, pages 2119–2125, September 2010
How to Cite
DeCoro, C., Weyrich, T. and Rusinkiewicz, S. (2010), Density-based Outlier Rejection in Monte Carlo Rendering. Computer Graphics Forum, 29: 2119–2125. doi: 10.1111/j.1467-8659.2010.01799.x
- Issue published online: 18 OCT 2010
- Article first published online: 18 OCT 2010
The problem of noise in Monte-Carlo rendering arising from estimator variance is well-known and well-studied. In this work, we concentrate on identifying individual light paths as outliers that lead to significant spikes of noise and represent a challenge for existing filtering methods. Most noise-reduction methods, such as importance sampling and stratification, attempt to generate samples that are expected a priori to have lower variance, but do not take into account actual sample values. While these methods are essential to decrease overall noise, we show that filtering samples a posteriori allows for greater reduction of spiked noise. In particular, given evaluated sample values, outliers can be identified and removed. Conforming with conventions in statistics, we emphasize that the term “outlier” should not be taken as synonymous with “incorrect”, but as referring to samples that distort the empirically-observed distribution of energy relative to the true underlying distribution. By expressing a path distribution in joint image and color space, we show how outliers can be characterized by their density across the set of all nearby paths in this space. We show that removing these outliers leads to significant improvements in rendering quality.