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Keywords:

  • ray tracing;
  • massive models;
  • real-time rendering;
  • out-of-core;
  • level-of-detail;
  • voxels
  • I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Raytracing;
  • I.3.6 [Computer Graphics] Methodology and Techniques—Graphics data structures and data types

Abstract

We propose an efficient approach for interactive visualization of massive models with CPU ray tracing. A voxel-based hierarchical level-of-detail (LOD) framework is employed to minimize rendering time and required system memory. In a pre-processing phase, a compressed out-of-core data structure is constructed, which contains the original primitives of the model and the LOD voxels, organized into a kd-tree. During rendering, data is loaded asynchronously to ensure a smooth inspection of the model regardless of the available I/O bandwidth. With our technique, we are able to explore data sets consisting of hundreds of millions of triangles in real-time on a desktop PC with a quad-core CPU.