State of the Art Report on Video-Based Graphics and Video Visualization
Article first published online: 29 AUG 2012
© 2012 The Authors Computer Graphics Forum © 2012 The Eurographics Association and Blackwell Publishing Ltd.
Computer Graphics Forum
Volume 31, Issue 8, pages 2450–2477, December 2012
How to Cite
Borgo, R., Chen, M., Daubney, B., Grundy, E., Heidemann, G., Höferlin, B., Höferlin, M., Leitte, H., Weiskopf, D. and Xie, X. (2012), State of the Art Report on Video-Based Graphics and Video Visualization. Computer Graphics Forum, 31: 2450–2477. doi: 10.1111/j.1467-8659.2012.03158.x
- Issue published online: 26 OCT 2012
- Article first published online: 29 AUG 2012
- Accepted March 2012.
- video-based graphics;
- video visualization;
- video processing;
- video summarization;
- video abstraction;
- video retargeting;
- video-based modelling
- I.2.10 [Artificial Intelligence]: Vision and Scene Understanding;
- Video Analysis I.3.3 [Computer Graphics]: Picture/Image Generation;
- I.3.8 [Computer Graphics]: Applications;
- Visualization I.4.8 [Image Processing and Computer Vision]: Scene Analysis;
- Time-varying Imagery H.5.1 [Information Interface and Presentation]: Multimedia Information Systems—Video
In recent years, a collection of new techniques which deal with video as input data, emerged in computer graphics and visualization. In this survey, we report the state of the art in video-based graphics and video visualization. We provide a review of techniques for making photo-realistic or artistic computer-generated imagery from videos, as well as methods for creating summary and/or abstract visual representations to reveal important features and events in videos. We provide a new taxonomy to categorize the concepts and techniques in this newly emerged body of knowledge. To support this review, we also give a concise overview of the major advances in automated video analysis, as some techniques in this field (e.g. feature extraction, detection, tracking and so on) have been featured in video-based modelling and rendering pipelines for graphics and visualization.