Role-Playing and Religion: Using Games to Educate Millennials
Article first published online: 23 SEP 2008
DOI: 10.1111/j.1467-9647.2008.00468.x
© 2008 The Author. Journal compilation © 2008 Blackwell Publishing Ltd
Additional Information
How to Cite
Porter, A. L. (2008), Role-Playing and Religion: Using Games to Educate Millennials. Teaching Theology & Religion, 11: 230–235. doi: 10.1111/j.1467-9647.2008.00468.x
Publication History
- Issue published online: 23 SEP 2008
- Article first published online: 23 SEP 2008
- Abstract
- Article
- References
- Cited By
Abstract. I have been experimenting with using role-playing and games in my religion classes for several years and have found that students respond well to these pedagogical tools and methods. After reviewing my experiences, I explore the reasons for students' positive response. I argue that role-playing games capitalize on our students' educational expectations and fondness for game-play, by drawing them into exploring significant texts and ideas. Of particular interest for religion and theology professors, these sorts of games also encourage empathy towards other viewpoints.

1467-9647/asset/TETH_left.gif?v=1&s=77d87813904d3541546bf0438f6c01cdf2709ba0)
